Crafting Mama brings arts and crafts to the DS
Filed under: Simulation
She may speak choppy, fresh-off-the-boat English, but Mama has taught millions of Americans to cook and garden. Her next mission? To teach you arts and crafts.
Interview: Jimmy Soga, product manager, Lunar: Silver Star Harmony
Lunar is back. The much-beloved RPG that first wowed gamers on the SEGA CD (and virtually every other console since) has returned in the form of Lunar: Silver Star Harmony, which looks to be the definitive version of the game. While the crew works on the review, we decided to reach out to Jimmy Soga, product manager, XSEED Games to answer some of the questions that have weighed heavily on the minds of Lunar fans.
Is PlayStation Move the Nintendo Wii killer?
Filed under: Gaming Gear
The one thing that makes the Nintendo Wii unique among the other current-generation game consoles is its fun (but sometimes clunky) motion controls. It’s gotten everyone from Lil’ Suzy to Gran’ma to make spastic movements in front of their televisions as they backhand balls, box, and a myriad other activities. This special interaction is not quite as stand-out as it once was thanks to to Sony which has unveiled PlayStation Move.
Review: The Battle of Olympus (NES)
Filed under: Action, Reviews
With the release of Percy Jackson and the Unnecessarily Long Title a few weeks ago and the Clash of the Titans remake just around the corner, I thought it would be appropriate to blow the dust off The Battle of Olympus (NES) – a game that combines the intrigues of Greek mythology, the side-scrolling gameplay of Zelda II: The Adventures of Link, and the “WTF, how did I just die?!” moments of every game that ever pissed you off.
Interview: Mike Fahrny, producer, Tecmo Bowl Throwback
If you follow my game-related ramblings on Twitter, you know that I recently spotted a Tecmo Bowl Throwback plug on one of ESPN’s late afternoon/early evening sports programs. As a long time fan of the franchise, I was admittedly geeked; not just for the exposure that the legendary series has garnered, but also for the fact that I had a Q + A session cooking up in 2D-X‘ cauldron of awesome. A Q+A that you can check out right now.
Gameworks, Las Vegas: SEGA’s gaming oasis in the desert
Filed under: Gaming Culture
If you happen to be in Las Vegas and grow tired of the neon lights, slot machines, and over the top nature of the city, Gameworks is your haven. CES 2010 gave me the opportunity to first venture into the place, as Valkor (the head honcho of The Other View) and I decided to hit it up after an early evening burger run.
Upon strolling into the place, Gameworks doesn’t look much different from any other family dining/arcade establishments (think Dave & Busters), but after casing the joint and noticing the lineup of titles — After Burner Climax, Daytona USA, Outrun, Rambo — we realized that it’s a SEGA fan’s dream arcade. And being that, we nearly splooged. Read more
Virtual Vox Pop: What’s the hardest 2D game you’ve ever played?
Virtual Vox Pop is a weekly open mic in which we ask you, the reader, to sound off on a particular topic. This week, it’s the hardest games ever.
Games just aren’t as hard as they used to be.
Don’t mistake this statement as one coming from a person looking to artificially give his gaming accomplishments more weight – - I see it as fact. Outside of a few throwback titles (Mega Man 9, Mega Man 10), few contemporary games achieve the level of hair-pulling insanity that ran rampant through the 8- and 16-bit eras.
The 2D-X team has decided to list our most frustrating 2D games and, as expected, they’re all pretty old. Agree? Disagree? Let your voice be heard, folks.
Microvision’s Show WX pico projector pimps your portable playing
Filed under: Gaming Gear
Platinum members of the gaming community, if you ever felt like you didn’t have it all already with your fancy iPhone, worry not. Now you can show everyone how good you got it with Microvision’s SHOW WX, a pocket-sized projector with a laser display system that boasts 10 ANSI lumens, a 5000:1 contrast ratio, WVGA (848 x 480) resolution, and it never needs focusing. Its battery lasts about two hours on a single charge, too.
Shank pre-GDC gameplay trailer is bad ass
Filed under: Action
Klei Entertainment, fresh from inking a publishing deal with EA, has released a pre-GDC gameplay trailer of the upcoming modern-day Western, Shank. The 2D, cartoony side-scroller packs hardcore action title that features copious amounts of gunplay, bladeplay, and bloodshed.
Free Twin Blades DLC revealed in new trailer
Filed under: Run and Gun
Remember that forthcoming Twin Blades DLC that we mention in the game’s review? Well, Press Start Stuido has released a trailer detailing the new additions, which includes a more robust fighting system, a map, a storyline, new environments, and maybe the most welcome plus of all, bosses.












