Around the Web: BlazBlue Calamity Trigger Reviews (PS3, Xbox 360)

July 6, 2009 by Jeffrey L. Wilson
Filed under: Fighters 

blazblue screenshot big1 Around the Web: BlazBlue Calamity Trigger Reviews (PS3, Xbox 360)

BlazBlue: Calamity Trigger has finally arrived, much to the delight of fighting fans. If you’ve been waiting for the reviews to roll in before pulling the trigger, rest easy inknowing that this beautiful (yet surprisingly deep) fighter is receiving heaps of praise. Here are some of our favorite review excerpts from around the Web.

Gamezone states: “Graphically, BlazBlue looks awesome. The game’s aesthetic represents some of the best 2D graphics that you’ll likely find on any platform, with gorgeously rendered character models, superb animations, and some excellent environments, each one teeming with tons of details. The special moves are also great looking and add a nice element to the game’s look. This is definitely one of the best looking 2D games around.”

Truegameheadz says: “BlazBlue doesn’t try to redefine the fighting game formula, nor does it try to make it more “accessible” by dumbing anything down what is traditionally, one of the most complex game genres…Once you stop drooling over the beauty of BlazBlue, the most important part of a fighting game is the controls, and how well they handle. If a fighting game is too complex, or too easy it’s likely to turn off hardcore fans, while at the same time, not opening the door to potential new ones. Calamity Trigger manages to hit the sweet spot between technical and accessible that allows for fans of other, significantly more complex fighting games, to be able to play with their friends (they’ll still kick their asses, but that’s besides the point).”

GameInformer observes: “Learning the ropes is a slow and aggravating grind, especially since many characters have unique mechanics that don’t transfer to the others. This variety can be rewarding to master, but also significantly increases the time you’ll need to invest if you want to become more than a button-masher. If you’re only playing solo or against your friends online, that level of skill isn’t necessary – you can just enjoy the beautiful visuals and stylish attacks that admirably follow in Guilty Gear’s footsteps…Blaz can be a fairly defensive fighter – a wide variety of different counters, cancels, and blocks complicate the battle system, and newcomers will take their lumps before mastering the intricacies of each character’s special drive attacks. In the hands of an expert fighter this game is stunning, but joystick jockeys who are out of shape might want to start an intense training regimen.”



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Comments

3 Comments on Around the Web: BlazBlue Calamity Trigger Reviews (PS3, Xbox 360)

    [...] prove to be one of the best months in fighting game history. Fans of the genre saw the release of BlazBlue: Calamity Trigger, and they’re eagerly waiting the upcoming King of Fighters XII. Now you can add Marvel vs. [...]

  1. Review: King of Fighters XII (Xbox 360) | 2D-X on Sat, 1st Aug 2009 12:23 pm
  2. [...] some slight blurriness. King of Fighters XII’s sprites may not be as bright and colorful as BlazBlue‘s, but they’re far better thought out than Calamity Trigger’s wackiness. And they [...]

    [...] BlazBlue: Calamity Trigger, King of Fighters XII, and Street Fighter IV are the three high-profile 2D fighters released this year that gave fighting fans ample opportunity to hurl fireballs, launch uppercuts, and engage in other mano y mano activities. Too bad that the consoles’ default controllers are fortified with suck. [...]

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