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2011 may be fondly remembered as the greatest year in video game history. Gamers were treated to AAA title after AAA–especially this fall. Frankly, it was bit overwhelming; Batman: Arkham City, L.A. Noire, Skyrim, Uncharted 3, and heaps of other physical and digital releases all tempted our wallets in 2011. If you’ve survived the gaming onslaught without losing your life savings–congrats to you and your remarkable restraint. So as 2011 begins its transformation into 2012, Team 2D-X takes a look back at the greatest games of the year both in the boxed retail and digital download spaces. And with our diverse gaming staff, you’re sure to find a quite a few surprises. Let’s get started.
SEGA’s iconic mascot turns 20. He can’t buy a beer, but he can save the world from Eggman.
Do you have a sound or some sort of melodic flourish you consider your signature?
I would say, overall, it would be melody. To me, that’s the most important thing of any piece of music, is that melody, that motif. It doesn’t matter what era of gaming or music you talk about, melody is always the most important thing. It’s what makes Mario and Zelda and Tetris so great and memorable, that melody line, right? It’s what makes Halo music and the Final Fantasy stuff, they have great, memorable melodies, and that’s the most important thing. When you have that melody, that hook, that is the most important thing. So, I wouldn’t say in my music that I have a certain style, but I focus mainly on melody, and you can say that about anything, about any part of music. Why is Beethoven’s Ninth still so amazing 300 years later? Because it has a great melody! *Hums Beethoven’s Ninth* Here we are, still humming it.
What’s 10 in Hedgehog years? What’s 20? This year we were fortunate enough to witness two massively important SEGA console milestones: the anniversaries of the Genesis (20!) and Dreamcast (10!) consoles. There’s something entirely awesome about a beloved console celebrating its 20th anniversary, and having gamers who were there during those early days look back [...]