Street Fighter IV for iPhone trailer looks like very little was lost in translation
The wait is over! Here’s our first look at an official trailer for Street Fighter IV on the iPhone and iPod Touch. Stay tuned for more news and enjoy!
SNK Playmore announces King of Fighters XIII
I’ve said it before and I’ll say it again: King of Fighters XII is one of the most misunderstood video games of 2009. Sure the roster and movesets were sacrificed to the grand god of high-resolution 2D sprites, but SNK Playmore built a remarkably fun fighting engine that made up for some of the game’s shortcomings. It especially excelled when battling a bud in 2P mode.
Those that were very much disappointed in King of Fighters XII are hoping that SNK Playmore bounces back with King of Fighters XIII, which Kotaku reports runs on the Taito X2 arcade system board. SNK Playmore is expected to release deets next month.
Instead of simply included redrawn versions of series staples, I would love of SNK Playmore took more of a Neo Geo Battle Coliseum approach by including not only its own characters (such as Geese Howard), but also fighters from other non-SNK Playmore Neo Geo fighters (such as brawlers from World Heroes).
[Hat tip: Kotaku]
Street Fighter IV for iPhone price and roster details
A little over a week ago we brought you news of Street Fighter IV for iPhone. Well, after days of speculation, GamePro has brought us video of the game in action and from what I can tell, March can add one more kickass release to its roster.
Slated to hit the iPhone and iPod touch sometime in March, Street Fighter IV for iPhone will run gamers $9.99 and features 7 characters from the classic series (Ryu, Ken, Guile, Blanka, Chun-Li, Dhalsim, M. Bison) along with Abel, a new addition to the franchise.
We have yet to test drive the app for ourselves here at 2D-X but judging by the released gameplay footage, Street Fighter for iPhone allows gamers to utilize Apple’s touch-screen interface rather effortlessly and seems to integrate the same engine that made it successful on the Xbox 360 and PS3 consoles.
Check out the video for yourself here and tell us what you think. We’ll keep you posted on any new developments.
[Hat tip: GamePro]
Virtual Vox Pop: Can Street Fighter IV be successfully ported to iPhone/iPod touch?
Virtual Vox Pop is a weekly open mic in which we ask you, the reader, to sound off on a particular topic. This week, it’s Street Fighter IV for iPhone.
I’ll be frank: the internets can play home to all manner of bullocks. From Tommy Hilfiger dropping the n-word on Oprah to aliens plotting 9-11 to steal NYC’s soul, there’s massive amounts of rubbish to be found. So when I discovered chatter about Street Fighter IV coming to iPhone, and casually dismissed it as the imagination of a mad man. Then I saw this:
I clicked the link out of pure curiosity and was taken to IGN’s coverage of Street Fighter IV for iPhone. My mind raced: I checked the calendar to make sure that it wasn’t April 1st. Nope. I looked at the tweet again–it came Capcom itself. This appeared to be real, but it didn’t make sense.
Review: Tatsunoko vs. Capcom: Ultimate All-Stars (Wii)

Tatsunoko vs. Capcom: Ultimate All-Stars, the latest in Capcom’s wacky-yet-honored Vs. series, arrives as the perfect palette cleanser between installments of the chess-like, rage-inducing Street Fighter IV. A terrific blend of fun and skill, giant robots, science ninja teams and war photographers duke it out in one of the Wii’s finest brawler since Super Smash Bros. Brawl.
Virtual Vox Pop: Should Capcom abandon sprites in its future fighters?
Virtual Vox Pop is a weekly open mic in which we ask you, the reader, to sound off on a particular topic. This week, it’s Capcom’s stance on sprites.
Street Fighter IV is awesome fighter that brought hardcore fighting back to the mainstream. Tatsunoko vs. Capcom is a a damned fine fighting game that manages to capture the insanity of previous “Vs.” games while maintaining its own distinct feel. What do they have in common? They both feature sprite-less games that utilize 3D polygonal models on a 2D plane. 2.5D, if you will.
Capcom announces Color of Conflict Contest and Tatsunoko vs. Capcom 2D shmup
Today, Capcom spilled the beans on a couple of big things for fans of their games. First up, is allowing artists to decide the colors displayed on the Final Fight: Double Impact “box” via a contest run through their website. Also, when gamers pick up Tatsunoko vs. Capcom: Ultimate All-Stars this month, they’ll get a couple of cool new surprises. More deets after the jump.
CES 2010: Hands-On with Super Street Fighter IV
When Seth Killian, community manager, Capcom, offered to take me on in a game of Super Street Fighter IV, it was more than just a walkthrough of the upgrade to 2D-X‘ 2D fighting game of the year; it was an experience. If you’ve already shelled out the cash for Street Fighter IV and feel that this addition is Capcom’s excuse to make you double dip, I’d understand and respect that point of view. However, if you’re a true fight fan, the additions offered in Super Street Fighter IV are must haves for series fans.
Best 2D Fighting Gaming 2009: Street Fighter IV

BlazBlue: Calamity Trigger may have had more flash, and King of Fighters XII may have presented a more stunning visual overhaul, but Capcom’s Street Fighter IV put fighters back on the map in 2009. Featuring a roster comprised of the classic Street Fighter II characters blended with a few new faces, Focus Attacks, and Ultra Combos, Street Fighter IV kept fighting fans, studying frame rates, practicing combos, and, of course, talking smack.

Super Street Fighter IV Developers Talk Cody

Our friends over at Capcom-Unity linked to a translated Shoryuken post that featured an in-depth conversation between Capcom developers explaining why Cody was brought back to the mix, why he still rocks the Alpha 3 jailhouse digs, and the internal debate over the dude’s blade. It’s all intriguing stuff, really, so jump over and take a look.
But before you go, let it be known that we’re working on an interview with Capcom to address some of our concerns about the Final Fight franchise. Keep an eye open!










