If you didn’t get a chance to hit up PAX East this past weekend — or if you didn’t see everything you wanted to — never fear! We’ve got you covered with more pictures from the exhibition floor. Here you’ll find nerds, geeks, cosplayers, booths, Scroll down for PAXy goodness, and don’t forget to check out our other PAX East photo set. You’ll be very glad that you did.
Nestled between the large, crowd-filled booths that immediately attract eyeballs at Pax East was Autumn Games’ set up. There, I had the opportunity to sample Skullgirls, an upcoming 2D fighter developed by Reverge Labs. Skullgirls‘ fighters feature large-eyed, cutsey manga-like visuals that are comprised of 3D polygonal models. The combination results in a game that looks very much like a comic Japanese comic in motion; a comic punctuated by cool, dynamic lighting effects based on positioning and time of day.
I saw an Alpha version of the game that nicely informed me at the beginning that the final version of the game might look nothing like what I was about to see. The game opens when Jackie Estacado – now head of the Estacado crime family – comes to from black. His hand’s being pounded into a plank, crucifixion style (blood spatters across the screen as the nail crunches through flesh and bone; if you didn’t know this game was visceral, Hello!), and some creepy-looking ugly dude with a cane attempts to persuade him to give up The Darkness. Creepy guy does this by triggering memories in Jackie – and those memories form the game.
Note to video game journalists who think they have enough hours in the dojo to wax any challenger: You will lose to a developer and lose with much embarrassment. After selecting Reptile, my de facto Mortal Kombat character, I began exchanging blows with a dev that clocked over a decade’s worth of MK fighting expereince. The result wasn’t pretty, but revealed some valuable information.
Back at New York City Comic Con, I proclaimed ThinkGeek’s 8-bit tie the ultimate geek accessory due to the way that ladies flocked to the piece of cloth. They pointed, they stared, they said that it was one of the coolest things ever. Today, as PAX East 2011 kicked off, we decided to test that proclaimation by polling random attendees (which you’ll see in detail in an upcoming clip). But as we made our way through the BECE crowd, we found someone with a rather strong opinion regarding the 8-bit tie. As we queried the crowd, we encountered Talking Classics infamous Keith Apicary, the man best known for a series of hilarious retro gaming YouTube videos, and being booted out of nearly every major video game convention in the nation. In this clip, Keith proved that the 8-bit tie gives gamers an extra dose of geek machismo and the ability to sweep a lady off her feet.
Let me start this article by making a declaration: By the time PAX East 2011 ends, I’ll be less than two months away from celebrating my 37th birthday. I mention that not to coax congratulations, pity, or presents (although the last certainly is welcome), but to illustrate how long I’ve been involved in the geek game.
For the uninitiated, PAX East is the East Coast version of PAX Prime, a three day celebration of video games and nerd culture. Developers and publishers from around the globe will be in attendance to promote recently released and upcoming games, but also give gamers the chance to play them and walk away with mountains of free merchandise. Rounding out the cultural aspect of the show are musical performances from nerdcore and chiptune artists, panels where important gaming personnel speak upon important geek topics, table top gaming, costumed convention goers, and more.
I thought I lost the footage. After returning from PAX East 2010, I realized that I’d misplaced a memory card that contained footage of Playdead’s Limbo. I sobbed the manliest tears I’d ever sobbed, and chalked up the missing card as being a martyr to the awesome that was the PAX’ debut east coast show. Then I found it!
There were plenty of choice titles on display at PAX East 2010 (such as Limbo), but the game of the show was undoubtedly Klei Entertainment’s Shank. The GDC trailer looked bad ass, but after the team got extensive hands-on time with the game, we can confirm that it is bad ass. Shank, according to Klei CEO Jamie Cheng, is designed to be the modern successor to beat ‘em up classics like Double Dragon. The combos flow freely as you tap the weapon buttons that are mapped to the controller’s face. In fact, in the multiple sessions we had with the title, we discovered new combos that not only visually impressive, but hard-hitting.
The large screens makes it resemble a small book, actually. The screen doesn’t appear to be better than my DSi’s. It is not awkward to handle at all, and if by a miracle a seat is snatched on the NYC subway then you’ll be able to whip out your XL and have some pretty good gaming time. Standing though, the DSi is still king in my honest opinion.