Review: Sonic & SEGA All-Stars Racing (Xbox 360)
Note: Portions of this review is snatched from our initial hands-on with Sonic & SEGA All-Stars Racing.
When it comes to racing games, I like mine of the arcade variety. I don’t want to tinker with gears, I don’t want to worry about acquiring licenses; I simply want roaring engines, insane jumps, crazy power slides, wacky characters, and, if possible, inane weapons that you can use to take out cocky foes that think they have their positions on lock.
Nintendo’s Mario Kart pioneered this genre on the SNES , which led to the eventual cavalcade of cute racers that rode the gamut from “inspired” to “damn, they didn’t even try to hide the rip off.” But occasionally a “kart racer” comes along with copious amounts of unadulterated fun and a compelling universe of its own, that it stands on its on four wheels and shines bright. Such is Sonic & SEGA All-Stars Racing.
Hands-On with Sonic & SEGA All-Stars: SEGA digs deep into its roster and strikes racing gold
When it comes to racing games, I like mine of the arcade variety. I don’t want to tinker with gears, I don’t want to worry about acquiring licenses; I simply want roaring engines, insane jumps, crazy power slides, wacky characters, and, if possible, inane weapons that you can use to take out cocky foes that think they have their positions on lock.
Nintendo’s Mario Kart pioneered this genre on the SNES , which led to the eventual cavalcade of cute racers that rode the gamut from “inspired” to “damn, they didn’t even try to hide the rip off.” But occasionally a “kart racer” comes along with copious amounts of unadulterated fun and a compelling universe of its own, that it stands on its on four wheels and shines bright. Such is Sonic & SEGA All-Stars.






