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	<title>2D-X &#187; Simulation</title>
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	<link>http://www.2d-x.com</link>
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		<title>CES 2012: MadCatz and Saitek bring the open skies to your living room</title>
		<link>http://www.2d-x.com/ces-20120-madcatz-and-saitek-bring-the-open-skies-to-your-living-room/</link>
		<comments>http://www.2d-x.com/ces-20120-madcatz-and-saitek-bring-the-open-skies-to-your-living-room/#comments</comments>
		<pubDate>Thu, 12 Jan 2012 08:38:53 +0000</pubDate>
		<dc:creator>Tatjana Vejnovic</dc:creator>
				<category><![CDATA[CES]]></category>
		<category><![CDATA[Gaming Gear]]></category>
		<category><![CDATA[Simulation]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[ces]]></category>
		<category><![CDATA[flight]]></category>
		<category><![CDATA[madcatz]]></category>
		<category><![CDATA[Pro Flight Cessna Cockpit]]></category>
		<category><![CDATA[saitek]]></category>
		<category><![CDATA[simulator]]></category>

		<guid isPermaLink="false">http://www.2d-x.com/?p=24624</guid>
		<description><![CDATA[Want to learn how to fly, but can’t afford the several courses and insurance? Scared of heights, but have dreams of becoming a pilot? MadCatz delivers the goods with the Pro Flight Cessna Cockpit. The entire setup will set you back $4,999, but  penny-penching pilots can purchase other parts separately starting at $59.99.]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.2d-x.com/wp-content/uploads/2012/01/edit1.jpg"><img class="aligncenter size-medium wp-image-24625" style="border-image: initial; border-width: 1px; border-color: black; border-style: solid;" title="madcatz" src="http://www.2d-x.com/wp-content/uploads/2012/01/edit1-285x300.jpg" alt="edit1 285x300 CES 2012: MadCatz and Saitek bring the open skies to your living room" width="285" height="300" /></a></p>
<p>Want to learn how to fly, but can’t afford the several courses and insurance? Scared of heights, but have dreams of becoming a pilot? MadCatz delivers the goods with the Pro Flight Cessna Cockpit. The entire setup will set you back $4,999, but  penny-pinching pilots can purchase other parts separately starting at $59.99.</p>
<p>I had the opportunity to test this product with a modified Microsoft Flight Simulator X, and a licensed pilot by my side. When I asked him how accurate this was, he said, “aside from the g-forces you feel through your buttocks, the gravitational forces, and the communication, it’s completely accurate. We’re trying to get this product officially licensed for [pilot license] training.”</p>
<p style="text-align: center;"><a href="http://www.2d-x.com/wp-content/uploads/2012/01/edit2.jpg"><img class="aligncenter size-medium wp-image-24626" style="border-image: initial; border-width: 1px; border-color: black; border-style: solid;" title="madcatz" src="http://www.2d-x.com/wp-content/uploads/2012/01/edit2-200x300.jpg" alt="edit2 200x300 CES 2012: MadCatz and Saitek bring the open skies to your living room" width="200" height="300" /></a></p>
<p>I was blown away by nearly every aspect. All the knobs, flips, switches—it was incredibly realistic! I won’t say I was very good at flying, but I can tell you that I’m better than the pictured Mr. Jeffrey L. Wilson who is seen in the photos giving all onlookers motion sickness due to his less than stellar flying. I completed a barrel roll without destroying the aircraft. I was really close to landing it, but forgot to pull out the yoke. Total crash and burn.</p>
<p>You can pick up the individual parts right now.</p>
]]></content:encoded>
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		<title>CityVille breaks ground in Google Plus</title>
		<link>http://www.2d-x.com/cityville-google-plus/</link>
		<comments>http://www.2d-x.com/cityville-google-plus/#comments</comments>
		<pubDate>Tue, 27 Sep 2011 02:12:40 +0000</pubDate>
		<dc:creator>Eric Guzman</dc:creator>
				<category><![CDATA[Simulation]]></category>
		<category><![CDATA[TimeWasters]]></category>
		<category><![CDATA[2d game]]></category>
		<category><![CDATA[2d graphics]]></category>
		<category><![CDATA[casual games]]></category>
		<category><![CDATA[cityville]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[google plus]]></category>
		<category><![CDATA[Zynga]]></category>

		<guid isPermaLink="false">http://www.2d-x.com/?p=21608</guid>
		<description><![CDATA[The Google Plus game library expands with today's announcement that Zynga will bring its incredibly popular game casual game, Cityville, to the upstart social network as CityVille+.]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.2d-x.com/wp-content/uploads/2011/09/cityville.jpg"><img class="aligncenter size-medium wp-image-21613" style="border-width: 1px; border-color: black; border-style: solid;" title="Cityville+" src="http://www.2d-x.com/wp-content/uploads/2011/09/cityville-300x153.jpg" alt="cityville 300x153 CityVille breaks ground in Google Plus" width="300" height="153" /></a></p>
<p>The Google Plus game library expands with today&#8217;s announcement that Zynga will bring its incredibly popular casual game, <em>Cityville</em>, to the upstart social network as <em>CityVille</em>+. This move deals a major blow to Google Plus&#8217; main competitor Facebook.</p>
<p><em>CityVille</em> has been the most popular game on Facebook and at one point had more than 100 million users. Recently, the game&#8217;s popularity waned, which resulted in a decline to a little more than 70 million users. If Google Plus is to succeed, it needs to provide (and improve upon) the services that Facebook users crave. <em>CityVille</em> helps Google come closer to that goal while simultaneously freeing Zynga from the vice grip grasp that Facebook has had on the company.</p>
<p>Under the current agreement with Facebook, it was unclear if Zynga could offer its games to other platforms. Zynga had agreed to keep its games exclusive to Facebook, in exchange for marketing support, and the use of Facebook Credits, but then had to hand over 30% of its revenues to Facebook.  Many thought that Zynga couldn&#8217;t port its games to other platforms, but the company proved that was not the case. According to some reports, Google Plus is offering lower fees to developers, which is a wise move to attract more game makers.</p>
<p>Google Plus has approximately 50 million users compared to Facebook&#8217;s staggering 800 million. If Google Plus hopes to snatch away users it has to do everything it can, and this move is a step in the right direction for the expanding social network.</p>
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		<title>Review: Game Dev Story (iPad)</title>
		<link>http://www.2d-x.com/game-dev-story-ipad-review/</link>
		<comments>http://www.2d-x.com/game-dev-story-ipad-review/#comments</comments>
		<pubDate>Mon, 29 Aug 2011 00:56:29 +0000</pubDate>
		<dc:creator>Jeffrey L. Wilson</dc:creator>
				<category><![CDATA[2D Reviews]]></category>
		<category><![CDATA[Simulation]]></category>
		<category><![CDATA[2d game]]></category>
		<category><![CDATA[2d graphics]]></category>
		<category><![CDATA[Game Dev Story]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[iPad games]]></category>
		<category><![CDATA[Kairosoft]]></category>
		<category><![CDATA[simulation games]]></category>

		<guid isPermaLink="false">http://www.2d-x.com/?p=20639</guid>
		<description><![CDATA[Everyone who has fancied themselves gamer have at one point dreamed of crafting their very own video games. After all, with so many games sopping in the juice called suck, their ideas would succeed because they know games better than some passionless suit, right? Kairosoft tests your game design, marketing, and employee management skills with Game Dev Story, a $3.99 universal iPhone and iPad game. You play the role of a game development company president who attempts to transform a small, indie company into a gigantic AAA level studio over two decades while staying within budget and appealing to the whims of game players and reviewers.]]></description>
			<content:encoded><![CDATA[<div id="attachment_20686" class="wp-caption aligncenter" style="width: 458px"><a href="http://www.2d-x.com/wp-content/uploads/2011/08/game-dev-story.jpg"><img class="size-full wp-image-20686" style="border-width: 1px; border-color: black; border-style: solid;" title="game dev story ipad" src="http://www.2d-x.com/wp-content/uploads/2011/08/game-dev-story.jpg" alt="game dev story Review: Game Dev Story (iPad)" width="448" height="329" /></a><p class="wp-caption-text">The game creation process. This is probably not what you imagined in your dreams.</p></div>
<p>Everyone who has fancied themselves gamer have at one point dreamed of crafting their very own video games. After all, with so many games sopping in the juice called suck, their ideas would succeed because they know games better than some passionless suit, right? Kairosoft tests your game design, marketing, and employee management skills with <em>Game Dev Story</em>, a $3.99 universal iPhone and iPad game. You play the role of a game development company president who attempts to transform a small, indie company into a gigantic AAA level studio over two decades while staying within budget and appealing to the whims of game players and reviewers.</p>
<p>You begin <em>Game Dev Story</em> by naming your company and hiring coders, musicians, visuals artists, and other who will take your genius video game idea and turn it into an actual sellable product. These individual talents are typically one-trick ponies who specialize in one area of game design, but you can level them up to be more productive worker bees (with the trade-off of higher salaries). You&#8217;ll do the majority of the work in-house, but you can also hire freelancers to handle the load.</p>
<p>The PC is your initial platform of choice, but you&#8217;re presented with the option to program for numerous home consoles that parody real-world gaming machines both past and present&#8211;but it comes at a cost. For example, if you want to program for the 16-bit Senga Exodus, you have to purchase a license. These licenses don&#8217;t come cheap (and can eat a nice chunk of your budget), but should you craft a hit title you can expand your base and rake in big bucks. Even better, you can rewrite history; you can, for example, keep the Senga Uranus on the market with a string of hit titles. Should you conceptualize the right title.</p>
<p>&nbsp;</p>
<div id="attachment_20690" class="wp-caption aligncenter" style="width: 463px"><a href="http://www.2d-x.com/wp-content/uploads/2011/08/sega-exodus.jpg"><img class="size-full wp-image-20690" style="border-width: 1px; border-color: black; border-style: solid;" title="game dev story ipad" src="http://www.2d-x.com/wp-content/uploads/2011/08/sega-exodus.jpg" alt="sega exodus Review: Game Dev Story (iPad)" width="453" height="376" /></a><p class="wp-caption-text">Pictured: The Senga Exodus announcement at a trade show. Totally not at all related to the SEGA Genesis.</p></div>
<p>And this leads me to my biggest gripe: <em>Game Dev Story</em> stifles innovation. My idea for a ninja puzzle game was deemed poor after completion and received crap reviews from the gaming press. On the other hand, my idea for a ninja action game was far better received and generated lots of income. After some semi-deep thought, I concluded that this could&#8217;ve been meta commentary on the game industry itself. Still, I was quite disappointed that I had to stay within the safe confines of the video game industry  and gamer interests in order to make my company grow. Experimentation was very much discouraged, so I started making very similar games over and over again. That got old fast.</p>
<p><em>Game Dev Story</em> features cute and colorful 16-bit graphics that look like they were pulled from a SNES. They do a good job of  individualizing each worker as they rattle off code and get in a zone by catching on fire. The environments are simple offices that become more expansive as your rent bigger space to house your employees. Game Dev Story makes small use of the  allotted space; it takes up just have of the interface, revealing its Asian cell phone origins. Chipper 8-bit music backs the simulation, which is fitting considering the simple visuals.</p>
<p><em>Game Dev Story</em> is a fun, engaging title, but after a few hours of repeating the same formula, you&#8217;ll want to set it aside a bit. But until you reach that point, you&#8217;ll have a blast rewriting history and, eventually, creating your own video game console. For $4, this little dose of video game history is well worth the price of admission.</p>
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		<title>Disney Channel All Star Party on the Wii</title>
		<link>http://www.2d-x.com/disney-channel-all-star-party-on-the-wii/</link>
		<comments>http://www.2d-x.com/disney-channel-all-star-party-on-the-wii/#comments</comments>
		<pubDate>Sat, 13 Nov 2010 02:34:37 +0000</pubDate>
		<dc:creator>Christine Yi</dc:creator>
				<category><![CDATA[Simulation]]></category>

		<guid isPermaLink="false">http://www.2d-x.com/?p=12921</guid>
		<description><![CDATA[For those too young to kill terrorists this weekend in Call of Duty: Black Ops, Disney Channel All Star Party brings all your favorite celebrity tweens to the Nintendo Wii for your entertainment. ]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.2d-x.com/wp-content/uploads/2010/11/mus_hero_352x264_AP_hero2.jpg"><img class="size-medium wp-image-12924 alignleft" title="mus_hero_352x264_AP_hero2" src="http://www.2d-x.com/wp-content/uploads/2010/11/mus_hero_352x264_AP_hero2-300x225.jpg" alt="mus hero 352x264 AP hero2 300x225 Disney Channel All Star Party on the Wii" width="300" height="225" /></a>For those too young to kill terrorists this weekend in <em>Call of Duty: Black Ops</em>, <strong>Disney Channel All Star Party </strong>brings all your favorite celebrity tweens to  the Nintendo Wii for your entertainment.  Play over 30 mini-games with a  mix of characters from the channel’s most popular shows in either Free  Play mode, where you’re able to jump straight into the mini-games, or  the All Star Party Mode for a tournament of up to 4 players. Play as  Disney stars: Joe, Nick, Kevin, Zack, Cody, Hannah, Mitchie, Alex and  Sonny or, after unlocking all of the games, you can play as your own Mii  character!</p>
<p>Players can compete in 3 to 9 rounds of mini-games in  the All Star Party Mode. The rounds begin with each of the 4 players  selecting their favorite show on the Town map &#8211; playing a super-quick  game to see whose show wins and then playing a mini-game within the  location selected. Some of the mini-games are locked at first but become  available as you play through the All Star Party or Free Play modes.  The player who racks up the most points and rewards at the end of the  tournament is the party’s All Star.</p>
<p>There is nice range of 1 vs  3, 2 vs 2, and free-for-all mini-games and the controls are very simple.  No nunchuck is required, but a lot of moving, jumping, and twirling  around is. I mean, you could cheat and move your Wii remote up and down  instead of actually jumping, but then you shouldn’t deserve the “All  Star” title, should you? The games offer standard Wii gameplay:  you  point, shoot, race, shake, and dance with games like “Human Foosball” in  the “Phineas and Ferb” map and beach basketball in the “Hannah Montana”  map. What was not so fun, however, was the poll game in every map  where, yep, you take a 5 question poll. Polls? Really??</p>
<p>If  you’ve mastered the mini-games, or if you just want to hone your fashion  designer skills, you can customize your Mii’s or the 9 Disney stars’  outfits in “Closet” mode. Otherwise, Disney fans will have fun playing  against other friends, get a mini-workout, and rock out to the shows’  hit songs.</p>
<p>Clearly, this sort of game wasn&#8217;t developed for the older crowd but if you&#8217;re looking for a way to connect with the younger members of your family or need a gift idea for a Disney Channel lover, <em>All Star Party</em> won&#8217;t disappoint.</p>
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		<title>Farmville plows onto iPad</title>
		<link>http://www.2d-x.com/farmville-ipad/</link>
		<comments>http://www.2d-x.com/farmville-ipad/#comments</comments>
		<pubDate>Sat, 23 Oct 2010 00:43:04 +0000</pubDate>
		<dc:creator>Laurie-Anne Vazquez</dc:creator>
				<category><![CDATA[Simulation]]></category>
		<category><![CDATA[apple ipad]]></category>
		<category><![CDATA[farmville]]></category>
		<category><![CDATA[farmville HD]]></category>

		<guid isPermaLink="false">http://www.2d-x.com/?p=12416</guid>
		<description><![CDATA[The time-killing app you know and love makes its way to the iPad.]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.2d-x.com/wp-content/uploads/2010/10/fv_ipad_appstorepage_titlescreen_1020101.png"><img class="size-medium wp-image-12419  aligncenter" title="fv_ipad_appstorepage_titlescreen_102010" src="http://www.2d-x.com/wp-content/uploads/2010/10/fv_ipad_appstorepage_titlescreen_1020101-300x225.png" alt="fv ipad appstorepage titlescreen 1020101 300x225 Farmville plows onto iPad" width="300" height="225" /></a></p>
<p>It was only a matter of time.</p>
<p>Direct on the heels of its successful iPhone launch, the time-killing app you know and love has made its way to the bigger and more beautiful iPad – giving players yet another way to tend to their farms. The iPhone, iPad and Web platforms all work together, updating information between them or allowing players entirely new ways to kick of their farm.</p>
<p>While this is Zynga’s first native application for the iPad, <strong>FarmVille</strong> still works the same way it did on the iPhone. Players swipe a finger or double tap the touch screen to view their farms, harvest crops, or drive tractors.  The main difference between the two app is that the iPad one has custom graphics built specifically for the bigger, prettier screen.</p>
<p>iPad users will also be alerted to the status of their crops and farm through push notifications. As if you needed any more reason to check in.</p>
<p>&#8220;We want to reach people wherever they want to play the games they love, and deliver the most fun and social experience on every platform,&#8221; said Steven Chiang, president of Zynga studios. Congratulations, Mr. Chiang; you’ve created yet another way to suck hours out of our day.</p>
<p><em>Farmville</em> is free and available at <a href="http://www.itunes.com/appstore">iTunes</a>.</p>
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		<title>Farmville gets reviewed by an ex-farmhand</title>
		<link>http://www.2d-x.com/farmville-gets-reviewed-by-ex-farmhand/</link>
		<comments>http://www.2d-x.com/farmville-gets-reviewed-by-ex-farmhand/#comments</comments>
		<pubDate>Mon, 19 Apr 2010 04:10:30 +0000</pubDate>
		<dc:creator>Jeffrey L. Wilson</dc:creator>
				<category><![CDATA[Simulation]]></category>
		<category><![CDATA[2d game]]></category>
		<category><![CDATA[2d graphics]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[farmville]]></category>

		<guid isPermaLink="false">http://www.2d-x.com/?p=7015</guid>
		<description><![CDATA[Farmville isn&#8217;t a blip on the radar of the majority of  &#8221;real&#8221; gamers, but the megapopular Facebook diversion will amass over 100 million active players this summer. That&#8217;s an incredible number of people who are plowing fields from the comforts of their computers, so there&#8217;s quite the chance that an actual farmer has played Farmville. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.2d-x.com/wp-content/uploads/2010/04/tj_farmville_sh1.jpg"><img class="alignright size-full wp-image-7018" style="margin: 5px; border: 1px solid black;" title="Farmville" src="http://www.2d-x.com/wp-content/uploads/2010/04/tj_farmville_sh1.jpg" alt="tj farmville sh1 Farmville gets reviewed by an ex farmhand" width="187" height="309" /></a><em><strong>Farmville</strong></em> isn&#8217;t a blip on the radar of the majority of  &#8221;real&#8221; gamers, but the megapopular Facebook diversion will amass over <a title="farmville user base" href="http://www.destructoid.com/farmville-revenue-inspiration-and-imitation-165465.phtml">100 million active players this summer</a>. That&#8217;s an incredible number of people who are plowing fields from the comforts of their computers, so there&#8217;s quite the chance that an actual farmer has played <em>Farmville</em>. One has. And he&#8217;s reviewed the game.</p>
<p><em>Laptop </em>editor TJ Fink, ex-farmboy and owner of one of the finest &#8216;staches this side of Tom Selleck, has reviewed <em>Farmville</em> from the perspective of someone who has, well, spent a significant amount of time on a farm. I won&#8217;t spoil his verdict here, but let it be known that <em>Farmville</em> does not have, and I quote, &#8220;enough man-on-fox violence.&#8221;</p>
<p>Make of that what you will.</p>
<p>[Hat tip: <em><a title="farmville review" href="http://blog.laptopmag.com/farmville-reviewed-by-an-ex-farmhand">Laptop</a></em>]</p>
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		<title>Crafting Mama brings arts and crafts to the DS</title>
		<link>http://www.2d-x.com/crafting-mama-brings-arts-and-crafts-to-the-ds/</link>
		<comments>http://www.2d-x.com/crafting-mama-brings-arts-and-crafts-to-the-ds/#comments</comments>
		<pubDate>Sat, 13 Mar 2010 16:47:38 +0000</pubDate>
		<dc:creator>Jeffrey L. Wilson</dc:creator>
				<category><![CDATA[Simulation]]></category>
		<category><![CDATA[cooking mama]]></category>
		<category><![CDATA[crafting mama]]></category>
		<category><![CDATA[gardening mama]]></category>
		<category><![CDATA[majesco entertainment]]></category>
		<category><![CDATA[nintendo ds]]></category>

		<guid isPermaLink="false">http://www.2d-x.com/?p=6211</guid>
		<description><![CDATA[She may speak choppy, fresh-off-the-boat English, but Mama has taught millions of Americans to cook and garden. Her next mission? To teach you arts and crafts. Crafting Mama allows you to grip your DS&#8217; stylus so that you can glue, cut, paste, and sew your way through a slew of tasks including quilt making, birdhouse [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.2d-x.com/wp-content/uploads/2010/03/craftingmama.jpg"><img class="size-full wp-image-6213 aligncenter" style="margin-top: 5px; margin-bottom: 5px; border: 1px solid black;" title="craftingmama" src="http://www.2d-x.com/wp-content/uploads/2010/03/craftingmama.jpg" alt="craftingmama Crafting Mama brings arts and crafts to the DS" width="450" height="282" /></a></p>
<p>She may speak choppy, fresh-off-the-boat English, but Mama has taught millions of Americans to cook and garden. Her next mission? To teach you arts and crafts.</p>
<p><span id="more-6211"></span></p>
<p><em><strong>Crafting Mama</strong></em> allows you to grip your DS&#8217; stylus so that you can glue, cut, paste, and sew your way through a slew of tasks including quilt making, birdhouse building, and earring crafting. Creative gamers can even dress Mama up in a new apron they&#8217;ve sewn or toss a freshly folded paper airplane.</p>
<p><em>Crafting Mama</em> is packed with over 40 craft projects, as well as a scrapbook in which you can save photos  of your creations. Multiplayer support lets players create with a friend. <em>Crafting Mama</em> hits the Nintendo DS handhelds this fall.</p>
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		<title>Pokewalker lets your Pikachu (and others) follow you around</title>
		<link>http://www.2d-x.com/pokewalker-lets-your-pikachu-and-others-follow-you-around/</link>
		<comments>http://www.2d-x.com/pokewalker-lets-your-pikachu-and-others-follow-you-around/#comments</comments>
		<pubDate>Thu, 14 Jan 2010 02:47:27 +0000</pubDate>
		<dc:creator>Chris Gampat</dc:creator>
				<category><![CDATA[Simulation]]></category>
		<category><![CDATA[gold]]></category>
		<category><![CDATA[heartgold]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[pokemon]]></category>
		<category><![CDATA[pokewalker]]></category>
		<category><![CDATA[silver]]></category>
		<category><![CDATA[soulsilver]]></category>

		<guid isPermaLink="false">http://www.2d-x.com/?p=4965</guid>
		<description><![CDATA[With Pokémon HeartGold and SoulSilver coming out on March 14th, Ninteno has announced today that each game will come packed with a Pokewalker accessory. Using the Pokewalker, players will be able to wirelessly transfer aPokémon over to the Pokewalker and walk them through virtual routes as the player walks around in real life. When walking, Watts are earned. Watts can be used within the Pokéwalker to encounter and catch wild Pokémon or search for hidden items. The items can then be transferred into Pokémon HeartGold and SoulSilver Versions to unlock new routes. Plus, special versions of a Pokémon species can only be found within routes on the Pokéwalker. If a Pokémon is in your Pokéwalker, it will gain experience points as the player walks. Wireless trading between other Pokewalkers can also be done.]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.2d-x.com/wp-content/uploads/2010/01/Pokewalker.jpg"><img class="size-full wp-image-4966 aligncenter" title="Pokewalker" src="http://www.2d-x.com/wp-content/uploads/2010/01/Pokewalker.jpg" alt="Pokewalker Pokewalker lets your Pikachu (and others) follow you around" width="300" height="300" /></a></p>
<p>With <em>Pokémon HeartGold</em> and <em>SoulSilver</em> coming out on March 14th, Nintendo has announced that each game will come packed with a <strong>Pokewalker </strong>accessory. Using the Pokewalker, players will be able to wirelessly transfer a Pokémon over to the Pokewalker and walk them through virtual routes as the player walks around in real life.</p>
<p>When walking, Watts are earned. Watts can be used within the Pokéwalker to encounter and catch wild Pokémon or search for hidden items. The items can then be transferred into <em>Pokémon HeartGold</em> and <em>SoulSilver</em> versions to unlock new routes. Plus, special versions of a Pokémon species can only be found within routes on the Pokéwalker. If a Pokémon is in your Pokéwalker, it will gain experience points as the player walks. Wireless trading between other Pokewalkers can also be done.</p>
<p>So much for the basement-dwelling stereotype, eh?</p>
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		<title>Harvest Moon: My Little Shop Sprouts On WiiWare</title>
		<link>http://www.2d-x.com/harvest-moon-my-little-shop-sprouts-on-wiiware/</link>
		<comments>http://www.2d-x.com/harvest-moon-my-little-shop-sprouts-on-wiiware/#comments</comments>
		<pubDate>Tue, 24 Nov 2009 04:27:35 +0000</pubDate>
		<dc:creator>Jeffrey L. Wilson</dc:creator>
				<category><![CDATA[RPG]]></category>
		<category><![CDATA[Simulation]]></category>
		<category><![CDATA[2d games]]></category>
		<category><![CDATA[2d graphics]]></category>
		<category><![CDATA[farm sim]]></category>
		<category><![CDATA[farmville]]></category>
		<category><![CDATA[harvest moon]]></category>
		<category><![CDATA[harvest moon: my little shop]]></category>
		<category><![CDATA[nintendo wiiware]]></category>
		<category><![CDATA[wiiware]]></category>

		<guid isPermaLink="false">http://www.2d-x.com/?p=3975</guid>
		<description><![CDATA[The Harvest Moon franchise never fails to amaze me. There&#8217;s seemingly a new game on a different platform every few months,  I&#8217;ve met exactly one other person in real life that loves it besides me, and, well, it&#8217;s about farming. It&#8217;s not exactly the sexiest concept, but Natsume tapped the virtual farming niche well before [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-3976" title="harvestmoonmylittleshop" src="http://www.2d-x.com/wp-content/uploads/2009/11/harvestmoonmylittleshop.jpg" alt="harvestmoonmylittleshop Harvest Moon: My Little Shop Sprouts On WiiWare" width="310" height="284" /></p>
<p>The <a title="Harvest Moon" href="http://www.2d-x.com/tag/harvest-moon/"><em>Harvest Moon</em></a> franchise never fails to amaze me. There&#8217;s seemingly a new game on a different platform every few months,  I&#8217;ve met exactly one other person in real life that loves it besides me, and, well, it&#8217;s about farming. It&#8217;s not exactly the sexiest concept, but Natsume tapped the virtual farming niche well before <em>Farmville</em> became all the rage on the Facebooks.</p>
<p>Today, Harvest Moon wowed me once again with the release of <em>Harvest Moon: My Little Shop</em> on Nintendo WiiWare. This new spin on the <em>Harvest Moon</em> formula is available for 1200 Wii Points, and is rated E for Everyone so the whole family can it in on the ho action. Let&#8217;s get some words from Natsume&#8217;s big man:</p>
<p><span id="more-3975"></span></p>
<blockquote><p>“We are thrilled to be bringing <em>Harvest Moon: My Little Shop</em> to WiiWare,” said Hiro Maekawa, President and CEO at Natsume. “It&#8217;s a great addition to the WiiWare library for players of all ages. It combines the addictive farming fun of the<em> Harvest Moon</em> series with lively, imaginative minigames. You won&#8217;t find anything else quite like it!”</p></blockquote>
<p>In<em> Harvest Moon: My Little Shop</em>, you&#8217;ve just taken over your grandma and grandpa&#8217;s farm and accompanying shop in sleepy lil&#8217; Clover Town. Your mission? To please demanding customers by making wild fruit juices, tasty ice cream treats, and extravagantly decorated eggs using the items from your fram in a series of fun and fast-paced activities that utilize the Wii Remote.</p>
<p>You&#8217;ll chop veggies in midair, shake your Wii Remote to match your cow&#8217;s moves, roll eggs through tilting mazes, and other surprisingly fun farm activities. The money earned from your endeavors can be channeled back into the business to buy new crops and animals, and expand and decorate your shop, so, in a way, it&#8217;s also a lesson in economics. Right. Along the way, you&#8217;ll meet and befriend lots of new and interesting characters, as well as more than a few familiar faces from previous <em>Harvest Moon</em> games.</p>
<p>So, anyone giving this game a go?</p>
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