CES 2010: Hands-On With Dark Void Zero
Action, CES — By Jeffrey L. Wilson on January 14, 2010 at 12:50 amGrandma had a saying that pretty much stuck with me throughout life: If you’re man enough to run your mouth, then you should be man enough to own up to your flubs. A wise woman she was. After getting hands-on with Dark Void Zero, the 2D de-make of the upcoming rocketpack-powered Capcom action title, I have to retract my initial negativity toward its very existence.
I was immediately drawn in by the retro method needed to start the game: I had to blow into the Nintendo DSi’s microphone when a faux cartridge appeared on screen. Once started, I took control of Rusty, a young jetpacker that is assisted by Tesla in a quest to rid the world of alien intruders.
Dark Void Zero makes due with a simple two-button control (shoot, jump) that’s should ring familiar to anyone who grew up with 8-bit gaming. The controls were good. I had no problems shooting, jumping, and rocketing, even when the action became intense. The graphics are wonderfully retro with a surprising amount of detail; the only thing missing to complete the experience is sprite flicker.
The biggest compliment that I can give Dark Void Zero is that it feels very much like an NES-era title. Job well done, Capcom. Job well done.
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Tags: 2d game, 2d graphics, 8-bit, action game, ces 2010, dark void zero, de-make, neo-retro, nintendo dsi






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