CES 2010, as mentioned in our preview post, proved to be a very solid showcase for video game related news. Although there were pockets of games and accessories on the LVCC’s floor, a significant (and impressive) chunk of it was located inside of Capcom’s Planet Hollywood suite. There the company allowed me to get down and dirty with a number of 2D games, including the much-talked about Mega Man 10.
Capcom gave us access to a single boss level (unfortunately, we can’t disclose the name of said robot master), which made us engage in the usual mega man shenanigans: platforming, shooting, and avoiding spikes. We breezed through the level presented thanks to the new Easy Mode, which changes enemy attacks and removes the danger element presented by the series’ trademark spike pits. The boss fight was still challenging, only I didn’t need to take a shot of gin before playing to settle the nerves.
The graphics maintain the retro, 8-bit visuals of the original series without the heavy flickering seen on the NES entries. It’s amazing that Capcom was able to pull this off successfully, because despite what some may think, the game’s visuals aren’t the resulted of recycling old sprites. Mega Man 10 was built from the ground up with new graphics that allow it to look great even on a HDTV.
Controls were tight. I had no problems leaping from platform to platform while reigning down hot lead upon my enemies. Thankfully, those that have been waiting to use Proto Man (the other selectable character) or battle internet fave Sheep Man don’t have to wait much longer: this promising game will be available on PSN, WiiWare, and Xbox Live Arcade in March.



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