Just a quick update on Gravity Rush, the Vita game from Silent Hill creator Keiichiro Toyama. I got to play an entire demo at Sony’s enormous booth at CES from beginning to end, instead of a mere few minutes and walked away more impressed than I was before. Not only that, it’s now confirmed to be a launch title in the U.S.
So, the great new thing I learned about Gravity Rush: You can jump-kick enemies from ridiculous heights by manipulating gravity. It’s a fairly unique concept, launching oneself into enemies from on high to defeat them… Satisfying, too, and I hope this concept gets explored further as the game goes on.
The other great thing: The difficulty ratcheted up when a boss character showed up and started knocking off chunks of my health. I love a good challenge and I was happy to see Gravity Rush deliver.
Look for it on February 22nd when the PlayStation Vita launches in North America.





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