E3 2012: Resident Evil 6 aims to disappoint
By Tim Torres On 6 Jun, 2012 At 04:46 PM | Categorized As Action, E3 Expo | With 2 Comments

resevil64 E3 2012: Resident Evil 6 aims to disappoint

RESIDENT EVIL 6 is not what I want in a Resident Evil game. Or any video game, really.

But that’s okay. I guess. I’m not the target audience anymore.

Capcom wants that Call of Duty money. They suggested that, heavily, with Operation Raccoon City, a game that got a middling to harsh response from anyone with a frontal lobe, yet won big sales due to name recognition, I can only assume. Oh, Capcom also outright said that survival horror doesn’t sell anymore — don’t know how it knows that considering no one makes those types of games anymore — so they’re focusing on “action” games instead.

Well, the demo of Resident Evil 6 I played puts all lingering doubts aside. This is a guided, robotic experience that barely passes for interactive entertainment. It was passive to a fault, as lumbering and braindead as the corpses Leon, Chris and Jack “Wesker Jr.” have to put down.

The demo offered three choices — Leon, Chris and Jack — to play through. I chose Leon first and saw a lengthy cutscene that had Leon gun down a zombified President of the United States. Nuts. After that Leon and Mariska Hargitay look-alike Helena walked slllooooowwwwlllyyyy through a dark mansion-looking place until they came across an old guy in a suit and glasses. He was missing his daughter. So we set out to slllloowwwlllyyyyy find his daughter.

I tried to run. I tried to shoot my gun. I tried to do all the things I was supposed to be able to do according to the card detailing the controls on the demo set-up in front of me. But the game didn’t allow me to do anything. I was just along for the ride, locked in with nowhere else to go. No other rooms, no items to pick up or look at. All I could do was push the analog stick forward, or left or right once in a while, and watch Leon and Helena slloooowwwwlllyyy walk through the dark house. I was bored out of my mind.

resevil63 E3 2012: Resident Evil 6 aims to disappoint

Hey, Leon, remember the good times we had together in Resident Evil 4?

Eventually, we found the daughter. She was clearly going to become a zombie, but I couldn’t shoot her or do anything. At this point I must’ve been ten minutes into the demo. And I did nothing. Why was Leon even here? What’s the point of me even being in control? When the daughter finally zombified and killed her dad, I finally got to shoot her. Once. Then the game took over again and Helena made the killing shot. Again: why is Leon even there? Why is this even a video game?

After more plodding a bunch of zombies showed up for proper dispatching. I tried out the awkward dodging move you saw in the trailers. Leon lunges wherever you point the analog stick and sometimes he stays there prone on the ground if the stick isn’t nudged again. I didn’t see much use for it against a normal horde of zombies. So I just shot ‘em. And when I ran out of bullets, I punched and kicked them. It was cool that I ran out of ammo, but it didn’t really mean anything. Leon is a karate master. His limbs are just as if not more lethal than hot lead.

The controls are sound, for the most part. It’s just the movement. In the rare times the game gave me full control of Leon he felt sluggish, like it took him a while to get moving and when he finally did he still felt slow. Shooting feels off, too. Weightless. Similar to the Umbrella Chronicles games. There’s no impact, and recoil feels over-exaggerated.

There’s a dedicated “Duh, Where do I go now?” button, too, just in case the door-shaped waypoint indicator constantly flashing in your face isn’t enough. It’s a little redundant given how every area is a straight line. Remember how Resident Evil used to have rooms? And keys? And areas to… explore? Maybe Resident Evil 6 has them. Its E3 demo didn’t!

Next I tried Chris’ campaign. Here was where I really started to worry. The graphics were nice, yes — I love the Hong Kong skyline — but not when they chugged along at low framerates as they did from time to time. The camera felt janky too as Chris ran from narrow corridor to corridor, then up and down ladders and across planks. This was the most repetitive and rote part of the demo. Shoot, shoot, run. Climb, climb, shoot. Then just hole up in one area and shoot the same two or three enemies over and over and over. Shoot the exploding barrel. Next.

Jack started with a run-towards-the-camera Crash Bandicoot segment. I wanted to throw the controller through the screen. Can you count the number of times this design decision worked well? …

No. No, you can’t.

resevil6 E3 2012: Resident Evil 6 aims to disappoint

Running towards a fixed camera: Never a good idea.

The slippery controls made things worse. Jack swerved left and right as I tried to get him away from the Nemesis-looking creature chasing him and his partnet, the returning Resident Evil 2 ingenue Sherry Birkin. Things would’ve helped had I been able to see where I was goddamn going. Odd how in Leon’s and Chris’ scenarios I could manually control the camera, but suddenly, it’s fixed! And I’m running towards it! I died three times, and each time the demo quit out to the main title screen. Press start… wait. Load. Skip cutscene. Run. Die. Repeat. Did anyone test how annoying this is?

Finally, I escaped, activated another cutscene or two then had to fight Nemesis-like in an open-ish area. Jack was noticeably faster than Leon or Chris, but that didn’t stop him from dying again. At that point I was done.

For a game 4-5 months out from release, Resident Evil 6 feels awfully rough. The movement feels sluggish at times. The camera and even the graphics are janky. The game has severe pacing issues, especially in the Leon and Chris segments. Plodding around in the dark with no control over your character beyond walking does not create an atmosphere of horror or tension. It makes me frustrated that you can’t pace your game properly or give me anything interesting to do beyond walking. And shooting guys and climbing ladders, rinse and repeat isn’t exactly the high-octane kind of thrill I’m looking for.

It also feels about as far from its origin as possible despite the return of nearly every fan favorite character. But even they’re not fun anymore. Leon’s a sourpuss, Chris is in boring angry mode, and Sherry might as well be a different character for all the time she’s spent off the grid. The dialogue finally sounds natural, and the editing and camerawork is great, but… playing Resident Evil for the lore at this point feels, well, pointless if the game isn’t engaging. And so far, it’s not.

 E3 2012: Resident Evil 6 aims to disappoint Tim Torres (256 Posts)

Senior Reviews Editor Tim Torres loves video games and loves to write about them. He also loves movies, comics, animation and acting. He does not hate Final Fantasy VII.

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  • Guest

    Really? Game isn’t even out yet but your gonna say it looks disappointing? What else more do you want? Leon & Chris in the same game. Zombies! And even though there is action (which isn’t a bad thing by the way) there are signs of some creepy tension also. But no everyone needs to have slow open doors, corny dialogue, loud footsteps, and dumb camera angles. Those RE games were fun back then! But honestly I do believe what Capcom is trying to say. I don’t think that old RE concept would work with games anymore. The company already said it’s not 100% action and there is some horror in it. I’m tired of people shooting down this game before it even comes out.  

    • Tvirusgtz

      Are you an idiot? He’s played it. Therefore, he is allowed to have an opinion on its level of suckitude.
      And sure, maybe the old gameplay of the past RE’s may not sell anymore, but that doesn’t mean HORROR doesn’t sell. Just look at Dead Space.

      • Guest

        ARE YOU AN IDIOT??HE PLAYED A FUCKING DEMO NOTTHE FULL GAME RE6 IS GOING TO BE GREAT AND I HOPE IT SELLS MILLIONS FUCK ALL YU BITCHY WHINY HATERS…BTW THIS ARTICLE FUCKING BLOWS

        • Tvirusgtz

          …HAHAHAHAH! Ok, I’m a hardcore Resident Evil fan, or rather WAS, and even I don’t suck have that much blind optimism. You’re calling him out on judging RE6 based on a demo while at the same time claiming it will be SOOOOO GREAT based on no hands on time with it yourself. Way to go.

          • Tvirusgtz

            Oh my, typo like a failure :(
            Even I don’t have that much blind optimism*
            Teaches me to not stop a sentence midthought.

      • http://www.facebook.com/james.hall.90663 James Hall

         I like how you did that, trying to make him look like an idiot. This demo is going to serve the same purpose as a beta, to get feedback from fans on what they liked and didnt like. This whiny fag who wrote the article is nothing but a RE basher, must be left over anger from RE ORC. He didnt play the game, He played the demo of a game that is unfinished. IDIOT.

        • Guest

          well said james im jus sick of people bashing the game its a demo….and personaly its gona be good imo

          • http://www.2D-X.com/ Jeffrey L. Wilson

            You think it’s going to be a good game….based on what? The author of this piece actually played what Capcom put forward. Why are you unable to accept that the demo at least was not up to par? Things may change, but then again, they may not!

        • Tvirusgtz

          Listening to feedback? Capcom does that? I’ve sure seen a lot of people clamoring for a return to horror, and so far it doesn’t look like they’ve listened to THAT feedback. And I like how you call the writer of this article a “whiny fag” and an “RE basher”. This close to launch, he pretty much has played the game, as far as Leon’s portion at least, seeing as that’s been shown 2 or 3 times now. I think it’s safe to say that’s staying.
          The series is changing, so much so that it shouldn’t even be considered Resident Evil anymore.

          • Nj

            The only reason they put moving in shooting in this game is because they listened to feedback from people. Now if you dont wanna play the game then go ahead, but its a day one buy for me.

        • http://twitter.com/Dracozombie Gabriel Zamora

          I’m afraid you’re a bit mistaken in this respect. The writer’s complaining about an unfinished game that’s going to be released in A FEW MONTHS. Unless Capcom pulls the release date back to 2013, I doubt they will be able to correct the issues that the writer addressed in the preview. This is, as far as I’m concerned, is what the game will look like at launch.
          And in the unlikely case that they DO address these issues, what’s wrong with complaining about them in a demo preview? How can Capcom get feedback if people DON’T GIVE THEM FEEDBACK?
          You’re much too sensitive. The subject at hand is Resident Evil 6, not your mom. Stop being so defensive.

  • Jjdannunzio

    Wait walking around the dark with no control? sounds like every horror game….ever! just because I could aim in dead space when i walked around didnt make it more interesting/engaging. i was engaged in nothing there yet everyone seemingly compares the two. Granted Dead Space 2 was my favorite survival horror game of all time so no disrespect. Its just like come on bro a bunch of those games (especially old ones) just had you walking around doing nothing! I think we are criticizing just to criticize. Remember each of the three campaigns are 80% of the length of re5 and Capcom chose an awful section for the Microsoft press conference which is later in the game for Leon and therefore more run and gun again as every survival horror game seems to be. I hope this game and Dead Space 3 defy all the criticism they are receiving and turn out to be just as awesome as the other games. Its so unbearable to see so many call of duty remarks and needs for changing then oh my god when it happens turns out you didnt want it :D there probably was no atmosphere in re5 because oh s*** look at peoples reactions :o Cpacom didnt kill resident evil (if you are a fool who believed that) we did.

  • $uest

    All of you people who think its okay for a multi-million dollar company to put out a demo (ie its best foot forward) that is boring and lets you do nothing are exactly what is wrong with the video game market.

    Thanks for ruining it for all of us.

  • Joshdad

    I beg to differ from your point of view. Survival Horror has evolved to new kind of gameplay due to ever changing public demand. All things evolve to meet with the current expectation of the masses. Unlike yourself, I enjoyed playing the demo immensely. So much in fact that I have played each character three times and still want to play more, since the vast area offered (especially Jake’s chapter) begging you to explorer. Also trying out new ways to dispatch the bad guys in the game! Can’t wait for the full game!!