Sure, Ubisoft’s Might and Magic: Clash of Heroes has been out for a little while now, but this game is worth a look as it contains something special that not many Nintendo DSi games have: replayability.
I’m not done with the game yet as I got it a couple of days ago for review. However, I can tell you that this is quite possibly the best RPG/Turn-Based Strategy game I’ve played in a very long time and it has me quite addicted.
Exploration is reminiscent of Pokemon, especially with the way people interact and the dialogue. It all seems like everything is great and okay with the world instead of more like, well, real life. However, when things get down to fighting, it gets really awesome.
Each race has unique character traits that make the player use different strategies to win it all. For example, the Necromancers units can die and become defensive walls, and the units of Sylvan are faster than everyone else. There are so many different adaptive strategies to play on and forces you to think. 2D games frequently see great things happen when a player button mashes, or breaks blocks, but Might & Magic: Clash of Heroes makes you use your brain. I haven’t used my gray matter this much in a game since playing Half Life 2.
I can do without the music and I’m not being picky about the graphics for a top down view of the game simply because of the fact that it’s so engaging. But as I started to play through Might & Magic: Clash of Heroes more and more, the battles seemed to take too long depending on your objective.
That’s it for now, Strat-RPG fans. More to come in the full review.




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