First Impressions: Might & Magic Clash of Heroes
By Chris Gampat On 19 Jan, 2010 At 09:24 PM | Categorized As RPG, Strategy | With 1 Comment

14336 First Impressions: Might & Magic Clash of Heroes

Sure, Ubisoft’s Might and Magic: Clash of Heroes has been out for a little while now, but this game is worth a look as it contains something special that not many Nintendo DSi games have: replayability.

I’m not done with the game yet as I got it a couple of days ago for review. However, I can tell you that this is quite possibly the best RPG/Turn-Based Strategy game I’ve played in a very long time and it has me quite addicted.

mightandmagicclashofheroes First Impressions: Might & Magic Clash of Heroes

Exploration is reminiscent of Pokemon, especially with the way people interact and the dialogue. It all seems like everything is great and okay with the world instead of more like, well, real life. However, when things get down to fighting, it gets really awesome.

Each race has unique character traits that make the player use different strategies to win it all. For example, the Necromancers units can die and become defensive walls, and the units of Sylvan are faster than everyone else. There are so many different adaptive strategies to play on and forces you to think. 2D games frequently see great things happen when a player button mashes, or breaks blocks, but Might & Magic: Clash of Heroes makes you use your brain. I haven’t used my gray matter this much in a game since playing Half Life 2.

I can do without the music and I’m not being picky about the graphics for a top down view of the game simply because of the fact that it’s so engaging. But as I started to play through Might & Magic: Clash of Heroes more and more, the battles seemed to take too long depending on your objective.

That’s it for now, Strat-RPG fans. More to come in the full review.

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About - Chris Gampat’s love of video games started when he was a wee lad and played Golden Axe on his PC. Since then, he has played Counter Strike Source and Condition Zero professionally. These days, he enjoys games with endless re-playability and time wasters to help quick spurts of time pass by. Chris has worked for the blogs at the PCMag Network, Magnum Photos, Times Square Chronicle, Geek.com and others. He has had formal training in writing, photography and videography. Despite the craze over games like Guitar Hero, Chris firmly believes that nothing will replace the feel of his Fender Jazz Bass in his hands. You can read his professional photo musings at The Phoblographer.