GameBone brings physical controls to Apple iPad, iPhone, and iPod touch
By Jeffrey L. Wilson On 18 Mar, 2010 At 07:01 PM | Categorized As Gaming Gear | With 2 Comments

GameBone GameBone brings physical controls to Apple iPad, iPhone, and iPod touch

Remember when I predicted that the Apple iPad would ignite a third-party controller bonanza? The future, my friends, looks to be soon upon us.

22Moo, who you may remember as the developer that sought to bring the GameBone Pro to the masses, as returned with a sleeker, cooler looking peripheral (minus the “Pro” in the name). Despite the design and moniker tweaks, the GameBone contains several of the fetaures that got us excited nearly a year ago: stereo speakers, omni-directional mic, and a built-in lithium battery. Bluetooth and shoulder buttons have bit the dust, however. GameBone has picked up Apple authentication, a kickstand (perfect for the Apple iPad), and a battery life indicator.

Physical controls would greatly benefit titles like Magical Drop Touch, Strikers 1945 Plus, and other retro gaming titles that have been ported over to the iPhone and iPod touch. Should the device finally hit the maket, it looks like the first app that will benefit will be Commodore 64 for iPhone. Check out Pocket Gamer for more deets on that.

[Hat tip: Pocket Gamer]

pixel GameBone brings physical controls to Apple iPad, iPhone, and iPod touch

About - Founder and Editor-in-Chief Jeffrey L. Wilson’s love of all things shiny/digital has lead to jobs penning gadget- and video game-related nerd-copy for E-Gear, Laptop, LifeStyler, Parenting, PC Magazine, Sync, Wise Bread, and WWE. Besides overseeing the editorial content at 2D-X.com, the Brooklyn College grad hosts New York City’s monthly Bits and Bytes video game media and public relations meetup. You can find him at a bar sampling foreign beers, or on Twitter doing twittery things.

  • http://www.clodhop.com Kerry

    This is actually really cool. I tried to play Earthworm Jim on my buddy’s iPhone and it was next to impossible for me as I didn’t know where my thumbs were in relation to the d-pad. If I had an iPhone and Eathworm Jim I would definitely pick this up.

  • http://www.2d-x.com Jeffrey L. Wilson

    Yes, controls are the biggest issue for iPhone games that were originally designed for D-pad use. I’m surprised that it’s taking this long for a controller. I wonder if Apple is not too big on physical controls as it implies that the Jesus-phone is less than perfect.