If you’ve been following the indie Arcade scene for a while, you’ll know that with Braid came a wave of more original games that centred more around thinking than doing. Detached narratives, surreal environments and ambient music became key to formulating the experience you’d have on screen. We interact with the digital world we live in constantly and endlessly, whether we jump for a coin, type to tweet, or click for CheekyBingo.com, and Limbo takes our simple button-pressing mechanic and catapults us into a dark children’s fable full to the brim with one-button thinking.
After watching the beautifully haunting clip above, I couldn’t help but to think that Limbo is what A Boy And His Blob would have been if it were conceived by Serling, given art direction Tim Burton, and overseen by Proyas.
The product of indie developer Playdead, Limbo places you in the role of a silhouetted boy who forges ahead through a bleak, shadowy world as he attempts to find his lost sister. But the near-photo-realistic visuals wow for more than just its use of light and shadow; Playdead makes incredible use of the camera. When what looks to be a tree branch is revealed to be the leg of a monstrous spider when the camera pulls back, one can’t help but to be filled with a sense of awe.
Destructoid‘s Dale North has posted a satisfying write up of his hands-on time with the 2D platformer which details the play mechanics and many, many deaths that will occur in this mysterious world. It’s highly recommended reading that will make you a Limbo believer by the time it appears in XBLA this summer.

