Mimeo and The Kleptopus King takes you on a 2D video game history lesson
By Jeffrey L. Wilson On 25 Feb, 2010 At 01:01 AM | Categorized As Action | With 2 Comments

mimeo Mimeo and The Kleptopus King takes you on a 2D video game history lesson

Neo-retro titles are all the rage these days as developers that were once enamored with the old school games of yore now have a chance to create their very own on the cheap. In most cases, games such as Mega Man 10 duplicates the aesthetics of video games from a particular era, but very few attempt to capture the look and feel of multiple eras.

Mimeo and The Kleptopus King, an upcoming 2D hop-n-bop Mario clone for the iPhone/iPod touch, does just that. When cartridge power ups are acquired it doesn’t effect the player character, but the world around him. The power ups will transform the environments from 2-bit to 4-bit to 8-bit and, ultimately, 16-bit. Switching between the different 2D video game eras alters the enemy behavior and level design, so there’s a bit of puzzle gaming  involved as well to complete stages.

Touch Arcade as a Vimeo of Mimeo that’s worth checking out. Yup, a Vimeo of Mimeo. That makes me giggle.

[Hat tip: Touch Arcade]

pixel Mimeo and The Kleptopus King takes you on a 2D video game history lesson

About - Founder and Editor-in-Chief Jeffrey L. Wilson’s love of all things shiny/digital has lead to jobs penning gadget- and video game-related nerd-copy for E-Gear, Laptop, LifeStyler, Parenting, PC Magazine, Sync, Wise Bread, and WWE. Besides overseeing the editorial content at 2D-X.com, the Brooklyn College grad hosts New York City’s monthly Bits and Bytes video game media and public relations meetup. You can find him at a bar sampling foreign beers, or on Twitter doing twittery things.