Mimeo and The Kleptopus King takes you on a 2D video game history lesson
Action — By Jeffrey L. Wilson on February 25, 2010 at 1:22 amNeo-retro titles are all the rage these days as developers that were once enamored with the old school games of yore now have a chance to create their very own on the cheap. In most cases, games such as Mega Man 10 duplicates the aesthetics of video games from a particular era, but very few attempt to capture the look and feel of multiple eras.
Mimeo and The Kleptopus King, an upcoming 2D hop-n-bop Mario clone for the iPhone/iPod touch, does just that. When cartridge power ups are acquired it doesn’t effect the player character, but the world around him. The power ups will transform the environments from 2-bit to 4-bit to 8-bit and, ultimately, 16-bit. Switching between the different 2D video game eras alters the enemy behavior and level design, so there’s a bit of puzzle gaming involved as well to complete stages.
Touch Arcade as a Vimeo of Mimeo that’s worth checking out. Yup, a Vimeo of Mimeo. That makes me giggle.
[Hat tip: Touch Arcade]
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Tags: 16-bit, 2-bit, 2d game, 2d graphics, 4-bit, 8-bit, action game, iphone, ipod touch, Mimeo and The Kleptopus King


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