Scroll to Top

2D-X – The Best Damn Video Game Site. Period.

Hardcore video game editorials for hardcore gamers.

Mario Kart 8 to rest of industry: This is how you do paid DLC

mario kart 8 DLC
on Wed, Sep 10, 2014 | By Tim Torres

Mario Kart 8 has DLC coming and it looks great. But for the most part DLC is awful. It’s usually locked on-disc, available “day one”, pay-to-win, or worst of all, store-exclusive pre-order content. No, wait. Essential story-locked DLC is the worst. Either way, it’s often terrible and most companies abuse the hell out of the practice. Activision and...

Hohokum (PS4) Review – Music, flight and experience

hohokum
on Thu, Aug 28, 2014 | By Elan Samuel

Sony Santa Monica exists in a state of quantum flux. On one hand, it’s (perhaps) best known for producing the God of War series, an exemplar of AAA goodness: it’s bloody, intense, and has, like, eight games with more to come. On the other hand, Santa Monica Studio partners with indie developers to produce games like Flower, Journey, Fat Princess, Sound Shapes,...

Diablo III: Reaper of Souls – PS4 vs. PC, battle to the bloody death

Look at that menacing guy!
on Wed, Aug 27, 2014 | By Elan Samuel

Last week finally saw the release of Diablo III: Ultimate Evil Edition on consoles, which was greeted with excitement on my entire Twitter feed, and garnered a 90 on Metacritic. I was a huge, huge fan of Diablo II and Lord of Destruction, which dominated my middle school days, keeping me up until the wee hours of the morning on Hell Mephisto runs, hoping for dat loot. When...

Hideo Kojima is the best thing to happen to Silent Hill in years

Silent Hills / P.T.
on Tue, Aug 26, 2014 | By Tim Torres

Silent Hill effectively died with Silent Hill 4: The Room, when Team Silent disbanded after it felt the foggy town had run its course. Konami kept the series running with Western developers at the helm until it got stale and repetitive. They copied Silent Hill 2‘s plot (Homecoming, Downpour), mucked with established canon (Origins), and botched the original...

Update: Amazon bought Twitch. What happens next?

TwitchAmazon
on Tue, Aug 26, 2014 | By Elan Samuel

Update 2: Amazon has officially purchased Twitch for around $970 Million. Here’s a letter from Twitch’s CEO to the community. What do you think about the purchase? Add your thoughts in the comments below. 8/25/2014 Update: According to this report from the New York Times, Amazon is preparing to offer more than $1 Billion to purchase Twitch. This doesn’t change...

The Death of Dino Crisis – A Dino Crisis Retrospective, Part 4

dino crisis 3
on Sat, Aug 23, 2014 | By Gabriel Zamora

Ah, space. With its infinite vastness deep space has limitless narrative potential. It’s also where floundering horror series go to die, as there is no greater death knell. Space killed the Leprechaun, it killed Jason, and it killed Dino Crisis. Released in 2003 exclusively for the Xbox, Dino Crisis 3 took the series to space and was very loosely based on the overarching...

Beginning of the End – A Dino Crisis Retrospective, Part 3

Dino Stalker
on Fri, Aug 22, 2014 | By Gabriel Zamora

Dino Stalker was released for the PlayStation 2 back in 2002 and was the first major departure for the series. Despite its radically different gameplay compared to Dino Crisis and Dino Crisis 2, Dino Stalker is closer to a direct sequel to them than Dino Crisis 3 as it features stronger ties to the plots in those games. As a Dino Crisis offshoot Dino Stalker follows a new...

Energetic Evolution – A Dino Crisis Retrospective, Part 2

Pac-Man Screen Shot 7:30:14 12.31 AM
on Thu, Aug 21, 2014 | By Gabriel Zamora

If Dino Crisis is the “Jurassic Park” of the series, Dino Crisis 2 is “The Lost World,” in respect to gameplay, aesthetics, and overall feel. The action-heavy approach to survival-horror of the original is greatly expanded in Dino Crisis 2, which goes for full-on dinosaur blasting. Dino Crisis 2 was released in 2000, only a year after the original...

A New Breed of Horror – A Dino Crisis Retrospective, Part 1

Dino Crisis retrospective
on Mon, Aug 18, 2014 | By Gabriel Zamora

Cruising on the success and popularity of the Resident Evil games in the late ’90s, Shinji Mikami and Capcom’s Production Studio 4 got to work on a title that would redesign the survival-horror elements of the RE series to create a panic-heavy thriller. The result was Dino Crisis, which did well enough to spawn several sequels though it never reached the level...


<--google-->