Review: Beat City (DS)
By Laurie-Anne Vazquez On 22 Jul, 2010 At 07:00 PM | Categorized As 2D Reviews, Music, Slider | With 2 Comments

beat city nintendo ds Review: Beat City (DS)

Ever wanted to paint the town red? Or blue? Or green? THQ’s Beat City will let you do just that.

A creative twist on traditional rhythm-based music games, Beat City encourages players to complete challenges to restore color to the world of the titular city. Dame Isolde Minor and her Cacophony Corporation have sucked the music out of Beat City, rendering its population gray and boring. Your job, as a happy headphone wearing alien and his speaker-headed friend, is to bring life– and color, and happiness – back by bringing the funk.

Beat City has an appropriately funky chiptunes soundtrack to score its quest. The graphics are flat and bold, embodying the spirit of graffiti without aping the style. It takes its coloring and environment seriously, as everything you do affects the world; the better you are at mimicking the rhythm, the more colorful the environment becomes. You add everything from smiling flowers to pink clouds to birthday hats and sailboats to any given challenge, rewarding your prowess by blinding you with happy color.

beatcity Review: Beat City (DS)

Beat City has an easy-to-learn interface, using taps, swipes and presses. There are 20 rhythm-based mini-games, all grouped around saving Beat City from Cacophony Corporation.  The controls are easy to learn and each mini-game is prefaced with a tutorial that won’t let you proceed until you learn the timing for each game. The games themselves are pretty creative; you get to tap out a heartbeat in the first minigame, rap to a giant conducting gorilla in the second, shoot ice cream out of an elephant’s nose in the third. It’s a really creative way to make gamers continuously tap a screen, and proves that a creative coating can save the music video game genre from blandness.

Since I’m not the most precise gamer, the timing issues for certain challenges made me a little crazy – tapping the kid who was going to explode if he didn’t pee, for instance, was maddening.  Pee-pee pants notwithstanding, I had fun grooving with the game. I just wish the level of the challenges weren’t so random: the challenge after that one was much easier and that made me feel like the developers were mucking with me. Better graduation of challenges next time, please.

It’s out for the DS. Check it – if you’ve got the music in you.

pixel Review: Beat City (DS)

About - News and Culture Editor Laurie Vazquez really misses when all games were flat. Sure, she’s worked in television and veered off into film and television writing, but when she’s not whacking out scripts for contests (or, more likely, when she should be whacking them out) she fires up her beloved flat games. Take away her Nintendo, and she is a sad, sad girl. Just don’t take away her Futurama or her viola: that makes her mad.

  • http://www.spawnkill.com Stephanie

    You have to admit though, the animations as you progress/succeed in a level are so crazy! It’s fun, but a watered down Rhythm Heaven, which is much better.

  • Sami

    Regarding the challenge progression, it was pretty difficult to order the minigames based on difficulty, because what people found difficult varied so much. Everybody had a different minigame that they felt was the most difficult or the easiest of the bunch. :)