If you’re a fan of either Robert Kirkman’s comic book or TV series, The Walking Dead: Episode 2 – Starved for Help will satisfy your flesh-eating sweet tooth with what the franchise espouses in its storytelling. That being: “The dead’s not who you have to worry about.”
The story picks up with your character Lee Everett and a new group member, Mark, hunting for food. Your crew of survivors are held up in the same motel from the previous episode, but of course, with new fortifications and rations. But the food is starting to tap out.
These problems cause a rift between the self-appointed leader Lilly, who thinks the group should stay at the motel and Kenny, who thinks the group should move onto safer pastures. These factors drive your choices throughout the game. You can decide to side with either Lilly or Kenny or even stay neutral; but the problem either way remains the same: You need food. It’s at this point a solution arrives in two men who own a dairy farm with their mother who offer food and shelter for the night in exchange for gasoline. Sounds a tad too good to be true, doesn’t it?
Without spoiling anything, the choices you make mold your character much more this time around. Since you’re dealing with more people than zombies, it allows you to make more connections to a character or, sometimes, distance yourself from other characters. These choices also show the others within your group the type of man you are; the importance of that will have to come into play in later episode installments.
Just like A New Day, the game uses comic-styled graphics that make the characters within resemble the illustrations inside Robert Kirkman’s comics. The stylized characters excellently convey the worry and dread associated with a zombie apocalypse.
The scares are still present, but this time around, they are less from the undead. As The Walking Dead is a point and click game, the pace doesn’t pick up until the danger comes. If you played the previous episode, you should know how to handle yourself when the time comes. During an attack, you have to react quickly using a combination of button mashing and quick decision-making to get out of a jam. That fast thinking is even more necessary in Starved for Help. There’s a moment where you have to fight off a zombie at the back of a pick-up truck. It’s perhaps the most reactionary moment in the game as button mashing, quick point-and-click reflexes, and swift thinking all come into play at once. But things get much, much worse.
Even if you didn’t play the first episode, Starved for Help is an absolute joy.There is no reason you shouldn’t play this game if you own a PC, PS3, or Xbox 360–it’s just $5, after all. The Walking Dead is a zed-game that doesn’t focus on in-your-face zombie action in the way which others do. Instead, it relies on strong storytelling and interaction the way most good zombie flicks do, and that’s what makes it such a tremendous game. And series.