Hands-on: Skate It for Apple iPad, iPhone, iPod touch
By Chris Gampat On 14 Apr, 2010 At 12:05 AM | Categorized As Sports | With 0 Comments

Skate It, the mobile version of smash skateboarding game, is coming to the Apple iPad, iPhone and iPod touch. The game makes full use of those devices’ accelerometers and touchscreens to bring an engrossing level of interactivity and overall fun-factor. We got some personal hands-on time with the Skate It at a recent EA event (the same one where we got hands-on with Mirror’s Edge for iPhone), and snagged some video. Hit the jump for reactions.

The Apple platform is well-suited for a game of this ilk, because of the fact that skate games are best played when you are in the moment. The game allows you to move faster by leaning the iPhone/iPod touch/iPad device forward and slow down by leaning it back. Correctly executing jumps and tricks requires precise timing along with successful build-up of speed, just like in real life. Once you’re grinding, you need to use the accelerometers to maintain your balance by tilting your device. It’s a very cool experience.

I couldn’t really hear the music from the game over everyone else in the showroom, but if the multitasking functionality included in OS 4 work as advertised, then you can perhaps play Skate It while listening to Good Riddance on iTunes or Pandora to recreate the X-Games feel.

Skate It, based on our early impressions, feels like a game tailored toward both the casual and hardcore gamer; this is major as developers often don’t put enough time into mobile and portable games. You can expect Skate It to hit the App Store in May.

pixel Hands on: Skate It for Apple iPad, iPhone, iPod touch

About - Chris Gampat’s love of video games started when he was a wee lad and played Golden Axe on his PC. Since then, he has played Counter Strike Source and Condition Zero professionally. These days, he enjoys games with endless re-playability and time wasters to help quick spurts of time pass by. Chris has worked for the blogs at the PCMag Network, Magnum Photos, Times Square Chronicle, Geek.com and others. He has had formal training in writing, photography and videography. Despite the craze over games like Guitar Hero, Chris firmly believes that nothing will replace the feel of his Fender Jazz Bass in his hands. You can read his professional photo musings at The Phoblographer.