Street Fighter IV Coming to a PC Near You; Can You Run It?
By Timothy Torres On 22 Jun, 2009 At 08:25 AM | Categorized As Fighters | With 2 Comments
sf4benchmark Street Fighter IV Coming to a PC Near You; Can You Run It?
Wondering if Street Fighter IV’s PC release will run on your rig? Capcom released a benchmark program for you to find out.
Over at 4Gamer.net you can download a 397MB zip file with a benchmark program that – - after a lengthy installation – - runs through a match between Ryu and Sakura for your fireball-throwing viewing pleasure. After that, Cammy and Crimson Viper duke it out, but I ended the demo there, so I don’t know if there are others that follow. You can also adjust graphics settings and resolutions to see just how well your computer can manage all the sumi-e inkstyle comboing.
An under-powered machine like mine required throttling down the details, which left a pale, detail-less Ryu and Sakura fighting in a barren wireframe vacuum at 28 frames per second. Sigh. If only it ran on the Source engine.
The PC version of Street Fighter IV comes out July 7, 2009. I wonder if the pay-to-download extra costumes for the consoles come packed in? Required specs after the jump.
Minimum
OS: Windows XP
CPU: Intel Pentium4 2.0GHz or higher
RAM: 1GB or higher
HDD: 10GB of free space or more
Video Card: DirectX 9.0c/Shader3.0 or higher compatible, NVIDIA GeForce6600 series, ATI Radeon(TM) X1600 or higher or higher, VRAM: 256MB or higher
Sound: DirectSound compatible, DirectX 9.0c (or higher) compatible
Input Devices: Mouse, Keyboard
Maximum
OS: Windows Vista
CPU: Intel Core2Duo 2.0GHz or higher
RAM: 2GB or higher
HDD: 10GB of free space or more
Video Card: DirectX 9.0c/Shader3.0 or higher compatible, NVIDIA GeForce8600 series or higher, ATI Radeon(TM) X 1900 or higher, VRAM: 512MB or higher
Sound: DirectSound compatible, DirectX 9.0c (or higher) compatible
Input Devices: Gamepad:Xbox360 Controller for Windows

Wondering if Street Fighter IV’s PC release will run on your rig? Capcom released a benchmark program for you to find out.

Over at 4Gamer.net you can download a 397MB zip file with a benchmark program that – - after a lengthy installation – - runs through a match between Ryu and Sakura for your fireball-throwing viewing pleasure. After that, Cammy and Crimson Viper duke it out, but I ended the demo there, so I don’t know if there are others that follow. You can also adjust graphics settings and resolutions to see just how well your computer can manage all the sumi-e inkstyle comboing.

An under-powered machine like mine required throttling down the details, which left a pale, detail-less Ryu and Sakura fighting in a barren wireframe vacuum at 28 frames per second. Sigh. If only it ran on the Source engine.

The PC version of Street Fighter IV comes out July 7, 2009. I wonder if the pay-to-download extra costumes for the consoles come packed in? Required specs after the jump.

Minimum
  • OS: Windows XP
  • CPU: Intel Pentium4 2.0GHz or higher
  • RAM: 1GB or higher
  • HDD: 10GB of free space or more
  • Video Card: DirectX 9.0c/Shader3.0 or higher compatible, NVIDIA GeForce6600 series, ATI Radeon(TM) X1600 or higher or higher, VRAM: 256MB or higher
  • Sound: DirectSound compatible, DirectX 9.0c (or higher) compatible
  • Input Devices: Mouse, Keyboard
Maximum
  • OS: Windows Vista
  • CPU: Intel Core2Duo 2.0GHz or higher
  • RAM: 2GB or higher
  • HDD: 10GB of free space or more
  • Video Card: DirectX 9.0c/Shader3.0 or higher compatible, NVIDIA GeForce8600 series or higher, ATI Radeon(TM) X 1900 or higher, VRAM: 512MB or higher
  • Sound: DirectSound compatible, DirectX 9.0c (or higher) compatible
  • Input Devices: Gamepad:Xbox360 Controller for Windows

pixel Street Fighter IV Coming to a PC Near You; Can You Run It?

About - Reviews Editor Timothy Torres thinks a lot of interactive entertainment. He also thinks a lot about movies, pop culture in general, and he draws comics, tickles the ivories, and even reads books without pictures on occasion. He also performs improv, and acts in his spare time. In his spare, spare time, he plays anything and everything with pixels and polygons, and writes about it.