Posts Tagged ‘16-bit’
Review: Tecmo Bowl Throwback (XBLA)
Although it doesn’t have the hall of fame players (at least by name) the classic, simplistic gameplay packs enough lighthearted punch that will keep fans playing for hours on end.
Review: Sonic Classic Collection (DS)
SEGA missed an opportunity here. With Sonic the Hedgehog 4 around the corner it makes sense for them to release Sonic Classic Collection, a Nintendo DS compilation of the original Sonic trilogy and its lock-on add-on, Sonic & Knuckles. What doesn’t make sense is the slapdash job SEGA did bringing these games to the system [...]
Mimeo and The Kleptopus King takes you on a 2D video game history lesson
Neo-retro titles are all the rage these days as developers that were once enamored with the old school games of yore now have a chance to create their very own on the cheap. In most cases, games such as Mega Man 10 duplicates the aesthetics of video games from a particular era, but very few [...]
Secret Shame Revealed II: I love China Warrior
The game’s protagonist (a Bruce Lee clone with none of his badassedness) and human enemies filled half the screen. Half the screen. Super Mario, Ryu Hayabusa, Little Mac, and a host of other NES stars were downright liliputian in comparison and, in my adolescent mind, couldn’t touch the graphical might of the Turbo’s 16-bit power. The only problem? That game was utter, utter ass. But I still love it.
Earthworm Jim Crawls Onto The iPhone and iPod touch
Fifteen years ago, David Perry, Tommy Tallarico, and Doug TenNapel created video game gold when they melded their magic to produce Shiny Entertainment’s Earthworm Jim, an instant classic of the 16-bit era that featured tight action, remarkable character designs, absurd humor, and an incredible soundtrack. Although the sequels didn’t quite live up to the original’s [...]
The Award-Winning Elven Chronicles Arrives on the iPod and iPod touch
Alive 4 Ever and Magical Drop Touch represent the iPhone/iPod touch’s most prominent style of play: easily-digestible titles that can be lapped up in quick fashion while commuting, or when impatiently waiting in line at the post office. Those looking for more long form gameplay have been coming up empty, but developer Big Blue Bubble [...]
Bonk’s Back: Hudson Unearths The Prehistoric Head-Banger For “Brink of Extinction”
What does an intrepid gamer and a major developer’s surprising lack of security surrounding an announced game equal? An early reveal of Hudson’s Bonk revival! Videoman, a poster at the NeoGAF forums, was poking around on Hudson’s site looking for information on Lost in Shadow, when he starting messing around with inputting random URLs. This [...]
Virtual Vox Pop: What Are Some Of Your Favorite Musical Scores In 2D Games?
Virtual Vox Pop is a weekly open mic in which we ask you, the reader, to sound off on a particular topic. This week, it’s music. Music and videogames have been kissy kissy bedfellows almost since the hobby’s inception. Pong-era titles were typically sound effects-laden games that lacked any discernible melody, but by the time [...]
X-List: The 4 Video Games That I Need Before I Die
There are a handful of games that have never received follow-ups, truly deserved another series entry, or simply left questions that diehards need answered. I present to you the four games that I need before I taste the reaper’s cold touch.
Virtual Vox Pop: What’s The Best Shooter/Shmup?
Virtual Vox Pop is a weekly open mic in which we ask you, the reader, to sound off on a particular topic. This week, it’s space shooters. Like the mighty and noble Brachiosaurus (at least that’s how I imagined the beast after watching Jurassic Park), the space shooter once ruled the landscape with a quiet [...]

