Some games flourish on multiple platforms. Some should stay on console. Take Street Fighter IV, a complicated, rich 2D fighting game that requires precise control and tactile feedback to pull off complicated combos and attacks. A game like that begs for a gamepad or ideally, a fight stick, yet it still finds its way on platforms that have no business hosting this kind of experience.
Jeffrey L. Wilson is working on the King of Fighters XIII review right now, but until he delivers that, taste this: An unwrapping of the 4-disc King of Soundtracks.
2D-X News Editors Avion Foster Jarvis and Eric Guzman serve up some quick initial impressions immediately after playing Nova and Phoenix Wright.
In case you haven’t updated (or worse, haven’t given the excellent fighter a chance), this gallery will give you a small sense of what you’re missing. Hint: It’s good stuff.
Capcom plans to update Super Street Fighter IV one last time to address the current balancing issues.
Hard-hitting, bloody, and chock full of features and extras, Mortal Kombat is easily one of the best fighters of the year, despite some engine issues.
Capcom’s latest collaboration with Marvel Comics is a hard-hitting, over-the-top 2D fighter with a wealth of characters and combos worthy of the 2D-X Excellence Award.