A Nerd Blerp trip to New Jersey’s Richie Knucklez arcade resulted in an interview with Hank Chien, a former King of Kong.
The second entry in Game Theory’s multi-part series on gaming’s reinvention sees Scott Steinberg and the field’s biggest names discussing the changes washing over the industry, and what it’ll take to survive.
I’ll be frank: When the first screen of the upcoming NBA Jam were released to the public in February, I was more than a little skeptical. It’s been years since we’ve had a good NBA Jam and besides, in my mind there was no way that new NBA Jam could compete with old NBA Jam. [...]
The popular skateboarding game ollies onto Apple’s mobile platforms.
I thought I lost the footage. After returning from PAX East 2010, I realized that I’d misplaced a memory card that contained footage of Playdead’s Limbo. I sobbed the manliest tears I’d ever sobbed, and chalked up the missing card as being a martyr to the awesome that was the PAX’ debut east coast show. Then I found it!
There were plenty of choice titles on display at PAX East 2010 (such as Limbo), but the game of the show was undoubtedly Klei Entertainment’s Shank. The GDC trailer looked bad ass, but after the team got extensive hands-on time with the game, we can confirm that it is bad ass. Shank, according to Klei CEO Jamie Cheng, is designed to be the modern successor to beat ‘em up classics like Double Dragon. The combos flow freely as you tap the weapon buttons that are mapped to the controller’s face. In fact, in the multiple sessions we had with the title, we discovered new combos that not only visually impressive, but hard-hitting.
You remember Aksys Game’s Record of the Agarest War: The Really Naughty Edition, don’t you? You know, the strategy-RPG that comes with a special deluxe package featuring a -ahem- rather interesting mouse pad based on one of the in-game characters? Cherie Baker, Aksys Games’ PR dynamo, gave me quality one-on-one time with the accessory. I [...]