Interview: Anthony De Sa Ferreira, Business Development Director, Golgoth Studio
2D ain’t dead – - not by a long shot. Games such as Mega Man 10, Sonic the Hedgehog 4: Episode 1, and Tatsunoko vs. Capcom prove that the art is still viable in the age of open worlds and polygon-counting. French developer Golgoth Studio is currently contributing to the 2D renaissance with its first title, Toki, a remake of an old Amiga side-scroller. We spoke with Anthony De Sa Ferreira, business development director, Golgoth Studio about his company’s plan for 2D gaming.
Golgoth Studio is a relatively new development team. Please tell us a bit about your company’s background.
Golgoth Studio started to exist in my mind sometime in June 2008 after a meeting with Philippe Dessoly in regards of his great skill in 2D arts. At this time, I just lost my job and wished to work in the game industry. I’ve played since I was a little boy; I’m really what people call a hardcore gamer. But as I said often, play with games and make one that is completely different!
So when I started to talk with Philippe about Golgoth Studio, he was very excited and me too, of course. In 2008, it was the beginning of the retro gaming wave on digital platforms. As our studio was absolutely unknown to first-party companies or gamers, our wish was to start making remakes but really good remakes! Keeping old school spirit!
So after many days of searching what games could represent the picture we’d like to give, we agreed on Toki. I was a fan of this game when I was a child, and Philippe was the lead designer on the Amiga version. So, it was natural for us to chose it. We started to find new members for our team and finally today we are seven of us–six guys, one girl.





