8-bit Left 4 Dead creator returns with Mega Man 9 HD Remix
After garnering significants mounts of nerd-cred with this 8-bit de-make of Left 4 Dead, Eric Ruth is back with a new project: Mega Man 9 HD Remix. Forget the fact for a second that the official Mega Man 9 already runs at 720p, and just stick with us here, folks.
Street Fighter IV for iPhone price and roster details
A little over a week ago we brought you news of Street Fighter IV for iPhone. Well, after days of speculation, GamePro has brought us video of the game in action and from what I can tell, March can add one more kickass release to its roster.
Slated to hit the iPhone and iPod touch sometime in March, Street Fighter IV for iPhone will run gamers $9.99 and features 7 characters from the classic series (Ryu, Ken, Guile, Blanka, Chun-Li, Dhalsim, M. Bison) along with Abel, a new addition to the franchise.
We have yet to test drive the app for ourselves here at 2D-X but judging by the released gameplay footage, Street Fighter for iPhone allows gamers to utilize Apple’s touch-screen interface rather effortlessly and seems to integrate the same engine that made it successful on the Xbox 360 and PS3 consoles.
Check out the video for yourself here and tell us what you think. We’ll keep you posted on any new developments.
[Hat tip: GamePro]
Virtual Vox Pop: Can Street Fighter IV be successfully ported to iPhone/iPod touch?
Virtual Vox Pop is a weekly open mic in which we ask you, the reader, to sound off on a particular topic. This week, it’s Street Fighter IV for iPhone.
I’ll be frank: the internets can play home to all manner of bullocks. From Tommy Hilfiger dropping the n-word on Oprah to aliens plotting 9-11 to steal NYC’s soul, there’s massive amounts of rubbish to be found. So when I discovered chatter about Street Fighter IV coming to iPhone, and casually dismissed it as the imagination of a mad man. Then I saw this:
I clicked the link out of pure curiosity and was taken to IGN’s coverage of Street Fighter IV for iPhone. My mind raced: I checked the calendar to make sure that it wasn’t April 1st. Nope. I looked at the tweet again–it came Capcom itself. This appeared to be real, but it didn’t make sense.
Capcom reveals Mega Man 10’s release dates, weapons, and challenge modes
Mega Man 10. You’ve seen the previews. You’ve seen the hands-on. Now it’s time to see what Capcom’s been keeping under wraps lo these many months.
First up, the most important info: release dates. Mega Man 10 will touch down on WiiWare first (March 1st, 1000 points), but will then be followed by PSN (March 11, $9.99), and XBLA (March 31st, 800 MSP).
Secondly, the weapons. Oh my, the weapons.
Virtual Vox Pop: Should Capcom abandon sprites in its future fighters?
Virtual Vox Pop is a weekly open mic in which we ask you, the reader, to sound off on a particular topic. This week, it’s Capcom’s stance on sprites.
Street Fighter IV is awesome fighter that brought hardcore fighting back to the mainstream. Tatsunoko vs. Capcom is a a damned fine fighting game that manages to capture the insanity of previous “Vs.” games while maintaining its own distinct feel. What do they have in common? They both feature sprite-less games that utilize 3D polygonal models on a 2D plane. 2.5D, if you will.
Ignite your engines: Dark Void Zero now available for download

It’s finally here, high-flyers.
Capcom’s two decade old “lost project”, Dark Void Zero, is now available for download on DSiWare for 500 points. Dripped in 8-bit nostalgia, Dark Void Zero is the prequel to Dark Void, which will be released tomorrow on the PlayStation 3, Xbox 360, and PC.
If you’re hesitant about pulling the trigger on a purchase, don’t be: I gave Dark Void Zero a thumbs up when I got hands-on with the title at CES 2010.
Capcom announces Color of Conflict Contest and Tatsunoko vs. Capcom 2D shmup
Today, Capcom spilled the beans on a couple of big things for fans of their games. First up, is allowing artists to decide the colors displayed on the Final Fight: Double Impact “box” via a contest run through their website. Also, when gamers pick up Tatsunoko vs. Capcom: Ultimate All-Stars this month, they’ll get a couple of cool new surprises. More deets after the jump.
CES 2010: Hands-On with Super Street Fighter IV
When Seth Killian, community manager, Capcom, offered to take me on in a game of Super Street Fighter IV, it was more than just a walkthrough of the upgrade to 2D-X‘ 2D fighting game of the year; it was an experience. If you’ve already shelled out the cash for Street Fighter IV and feel that this addition is Capcom’s excuse to make you double dip, I’d understand and respect that point of view. However, if you’re a true fight fan, the additions offered in Super Street Fighter IV are must haves for series fans.
CES 2010: Hands-On with Mega Man 10
CES 2010, as mentioned in our preview post, proved to be a very solid showcase for video game related news. Although there were pockets of games and accessories on the LVCC’s floor, a significant (and impressive) chunk of it was located inside of Capcom’s Planet Hollywood suite. There the company allowed me to get down and dirty with a number of 2D games, including the much-talked about Mega Man 10.
Capcom gave us access to a single boss level (unfortunately, we can’t disclose the name of said robot master), which made us engage in the usual mega man shenanigans: platforming, shooting, and avoiding spikes. We were able to breeze through the level presented thanks to the new Easy Mode, which changes enemy attacks and removes the danger element presented by the series’ trademark spike pits. The boss fight was still challenging, only I didn’t need to take a shot of gin before playing in order to settle the nerves.
Best 2D Fighting Gaming 2009: Street Fighter IV

BlazBlue: Calamity Trigger may have had more flash, and King of Fighters XII may have presented a more stunning visual overhaul, but Capcom’s Street Fighter IV put fighters back on the map in 2009. Featuring a roster comprised of the classic Street Fighter II characters blended with a few new faces, Focus Attacks, and Ultra Combos, Street Fighter IV kept fighting fans, studying frame rates, practicing combos, and, of course, talking smack.












