Some games flourish on multiple platforms. Some should stay on console. Take Street Fighter IV, a complicated, rich 2D fighting game that requires precise control and tactile feedback to pull off complicated combos and attacks. A game like that begs for a gamepad or ideally, a fight stick, yet it still finds its way on platforms that have no business hosting this kind of experience.
New York Comic Con witnessed Capcom crush the hearts of hardcore fight fans once again with the announcement of a new gameplay mechanic called the Gem System. The system is meant to help casual fighters join the fray, and compete with more advanced players. The announcement came with the sound of many groans and cheers at Capcom’s Street Fighter X Tekken panel.
The child murderer enters the Outworld on August 9th.
SNK Playmore brings hardcore 2D fighting to the Apple iPhone and iPod touch. The controls are somewhat hampered by the touch interface, but at its core, King of Fighters-i is a remarkably solid fighter.
The long-running KOF series comes to the iPhone and iPod touch.
Rival Schools packed all the classic school personality types. The jocks, the outsiders, the rich kids; it was easy to find a clique with who you could belong. It was The Breakfast Club of video games.
Capcom takes Super Street Fighter IV to the third dimension in this 2D-X Excellence Award-winning fighter.
Test your might against other Mortal Kombat diehards.
Nestled between the large, crowd-filled booths that immediately attract eyeballs at Pax East was Autumn Games’ set up. There, I had the opportunity to sample Skullgirls, an upcoming 2D fighter developed by Reverge Labs. Skullgirls‘ fighters feature large-eyed, cutsey manga-like visuals that are comprised of 3D polygonal models. The combination results in a game that looks very much like a comic Japanese comic in motion; a comic punctuated by cool, dynamic lighting effects based on positioning and time of day.