Final Fight ranks up there with Double Dragon and Renegade as the early standouts of the beat ‘em up genre. It controls well, looks good, and features decent music. It may no longer hold its swagger in a post-Streets of Rage II world, but those that fondly remember pumping quarters in this sucker, or enjoy its simplicity, will find the $2.99 Final Fight a worthy iPhone game.
Ranging from ragtag fighters to bad ass street brawlers, this roundup – no, shrine – to the greatest leaders of men is one that can not be overlooked in this time of remembrance.
Am I excited about the soon-to-be-released Final Fight: Double Impact? Oh yes, thanks to an in-depth interview with the collection’s producer and hands-on time at CES 2010. Those moments provide much-need information about the new features added to both Final Fight and the criminally underrated Magic Sword, but what we did’t walk away with were [...]
Put quite simply, these figures kick ass. Crafted by Dodge “Grundy” Beltran, these real-life representations of Mayor Mike Haggar and a pre-emo Cody were cobbled together Frankenstein-style from parts of other action figures and combined with new moldings and fresh paint jobs. Is there anyone who wouldn’t want mass produced Final Fight figures of this [...]
When Seth Killian, community manager, Capcom, offered to take me on in a game of Super Street Fighter IV, it was more than just a walkthrough of the upgrade to 2D-X‘ 2D fighting game of the year; it was an experience. If you’ve already shelled out the cash for Street Fighter IV and feel that this addition is Capcom’s excuse to make you double dip, I’d understand and respect that point of view. However, if you’re a true fight fan, the additions offered in Super Street Fighter IV are must haves for series fans.
Mega Man 10 wasn’t the only hot retro game that Capcom had on display at CES 2010. Final Fight: Double Impact, the upcoming downloadable twin pack featuring the arcade version of Final Fight and the massively underrated Magic Sword, was also available for play within the company’s spacious Planet Hollywood suite. We’ve already discussed some [...]
If you’ve thought it was a Capcom lovefest around these parts thanks to the ongoing discussions regarding Jetpack Attack, Mega Man 10, and Cody’s inclusion in Super Street Fighter IV, prepare for one more round of the warm fuzzies. As promised, our interview with Robby Zinchak, Associate Producer, Final Fight: Double Impact, who kindly filled us [...]
Our friends over at Capcom-Unity linked to a translated Shoryuken post that featured an in-depth conversation between Capcom developers explaining why Cody was brought back to the mix, why he still rocks the Alpha 3 jailhouse digs, and the internal debate over the dude’s blade. It’s all intriguing stuff, really, so jump over and take [...]
Virtual Vox Pop is a weekly open mic in which we ask you, the reader, to sound off on a particular topic. This week, it’s the future of the Final Fight franchise. Cody and Guy are back! Not in Final Fight, but in Super Street Fighter IV. That’s not a slight on Super Street Fighter [...]
Traditionally, beat ‘em ups have represented the most basic of video game storytelling and gameplay mechanics. Three of the most beloved and respected games in the genre – – Double Dragon, Final Fight, and River City Ransom – – feature protagonists on vengeful missions to rescue their kidnapped girlfriend from goons. It’s hardly the most [...]