Resident Evil and Silent Hill are the twin faces of the survival horror genre, but there’s a little known PlayStation-era title that truly conveyed panic, fear, and helplessness–Clock Tower. Developed by Human Entertainment (the same folk behind the marvelous Fire Pro series), and published by ASCII Entertainment, Clock Tower differs from Resident Evil by not focusing on clunky gunplay and horribly awesome dialogue. Instead, this point-and-click adventure game emphasized puzzle solving, and hiding from the antagonist–the blade-carrying, appropriately-named Scissorman
If you’re a late ’80s/early ’90s kid, you’re probably familiar with R.L. Stine’s Goosebumps novels. They were scary, entertaining, and featured some pretty damned good writing. Now, how many of you remember the PC game, Goosebumps: Escape from Horrorland? Not many perhaps. If you played it, you understand why that game scared the crap out of an entire generation: The game was basically a greenscreen with actors in monster suits popping out at you. Needless to say, it inspired a string of nightmares when I was eleven.
Because everything is better when you throw zombies into the mix.