But what separates this fight pad from a number of others is the excellent button construction; it uses clicky (very clicky!) arcade-style microswitches in both the thumbstick and face buttons. The result is an extremely responsive controller laden with accuracy. I was able to pull off complex moves and combos with ease while playing King of Fighters XIII and King of Fighters ’98: Ultimate Match. My only gripe is that the controller feels a bit light; I prefer my pads with a bit of weight, but that’s a small, personal niggle.
Garou: Mark of the Wolves is heavily inspired by Street Fighter III, but it represents one of SNK’s finest 2D fighting game achievements.
I don’t take well to change. When I was 12 years old, for example, the move from elementary school to junior high school, collapsed my world. I hated shuffling from class to class. I hated being separated from dear classmates that I had grown to love over the previous 6 years. I hated the new [...]
If you’re a Xbox 360 gamer in the mood for a little knock-out ,drag-out action, the best fighter on the PlayStation 2 makes a cross-platform jump to Microsoft’s turf. King of Fighters ’98: Ultimate Match builds upon the rock solid gameplay and old school “rugged sprites” for which the original King of Fighters ’98 is [...]