Fast forward to the present and everything old in video gaming in new again. Instead of arcades we have online play. Instead of local in-house tournaments, we have EVO. And developers such as Capcom have simplified complex inputs to make them more mainstream-friendly. The video game industry itself has created an environment conducive for the return of fighting games.
But what separates this fight pad from a number of others is the excellent button construction; it uses clicky (very clicky!) arcade-style microswitches in both the thumbstick and face buttons. The result is an extremely responsive controller laden with accuracy. I was able to pull off complex moves and combos with ease while playing King of Fighters XIII and King of Fighters ’98: Ultimate Match. My only gripe is that the controller feels a bit light; I prefer my pads with a bit of weight, but that’s a small, personal niggle.
Jeffrey L. Wilson is working on the King of Fighters XIII review right now, but until he delivers that, taste this: An unwrapping of the 4-disc King of Soundtracks.
Atlus has released a gameplay trailer for the upcoming King of Fighters XIII. A video featuring the return of Geese Howard lackey, Bill Kane.
Everything you need to know about SNK Playmore’s King of Fighters XIII.
Virtual Vox Pop is a weekly open mic in which we ask you, the reader, to sound off on a particular topic. This week, it’s King of Fighters XIII. As a longtime fan of SNK Playmore various 2D properties, the gaming community’s eye-roll reaction to the recent King of Fighters XIII announcement left me saddened. [...]
I’ve said it before and I’ll say it again: King of Fighters XII is one of the most misunderstood video games of 2009. Sure the roster and movesets were sacrificed to the grand god of high-resolution 2D sprites, but SNK Playmore built a remarkably fun fighting engine that made up for some of the game’s [...]