2D-X Editor-in-Chief Jeffrey L. Wilson chats with Klei Entertainment CEO Jamie Cheng to discuss the follow up to one of 2010′s best games. What’s new for our vengeance-filled anti-hero?
Klei Entertainment and EA Partners are back with the sequel to the award-winning downloadable title Shank, aptly named Shank 2.
Klei Entertainment’s beat ‘em up set the bar very, very high for the modern 2D beat ‘em up with a slick combination of silky HD graphics, loads of action, and lots of carnage.
Shank’s 2D gameplay requires old school pattern watching and patience to tackle enemies. We’ll show you how to bring down the APV boss with ease.
Co-op isn’t a simple shoe-horned feature; Klei Entertainment has crafted a separate two-player mode with unique levels and bosses that tell Shank’s backstory.
Shank wowed us at PAX East. Klei Entertainment’s 2D brawler did so again at E3 2010.
Klei Entertainment’s bloody brawler showcases Tarantino/Rodriguez influences.
There were plenty of choice titles on display at PAX East 2010 (such as Limbo), but the game of the show was undoubtedly Klei Entertainment’s Shank. The GDC trailer looked bad ass, but after the team got extensive hands-on time with the game, we can confirm that it is bad ass. Shank, according to Klei CEO Jamie Cheng, is designed to be the modern successor to beat ‘em up classics like Double Dragon. The combos flow freely as you tap the weapon buttons that are mapped to the controller’s face. In fact, in the multiple sessions we had with the title, we discovered new combos that not only visually impressive, but hard-hitting.