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By Jeffrey L. Wilson On 28 Dec, 2010 At 02:26 PM | Categorized As Features, Slider | With 1 Comment

Jeffrey L. Wilson selects his favorite games of 2010.


By Laurie-Anne Vazquez On 27 Dec, 2010 At 10:30 AM | Categorized As Features, Slider | With 1 Comment

Laurie Vazquez selects 2010′s best games.


By Jeffrey L. Wilson On 30 Oct, 2010 At 03:58 PM | Categorized As Features, Slider | With 2 Comments

What does it mean to die in a video game? Very little. But it doesn’t have to be that way.


By Jeffrey L. Wilson On 27 Oct, 2010 At 12:31 PM | Categorized As 2D Reviews, 2D-X Excellence Award, Action, Slider | With 2 Comments
limbo review

PlayDead Studios’ puzzle-platformer is a work of art that seeks to destroy you in a most beautiful and creative way.


By Jeffrey L. Wilson On 9 Aug, 2010 At 03:00 AM | Categorized As How To, Puzzlers, Slider | With 0 Comments

The tree battle was only the beginning.


By Jeffrey L. Wilson On 20 Jul, 2010 At 12:07 AM | Categorized As Adventure, Slider | With 0 Comments
limbo

Mo’ Limbo, mo’ Limbo, mo’ Limbo!


By Jeffrey L. Wilson On 2 Jun, 2010 At 01:43 AM | Categorized As E3 Expo, Features | With 1 Comment

Limbo, Shank, Fist of the Northstar, and the PSP 2 top my E3 2010 fantasy list.


By Jeffrey L. Wilson On 27 May, 2010 At 08:51 PM | Categorized As Action | With 2 Comments

Is Playdead’s dark, brooding title headed to the PC and PS3?


By Jeffrey L. Wilson On 7 Apr, 2010 At 09:43 PM | Categorized As Pax East | With 0 Comments
how to beat the limbo spider boss with boulder

I thought I lost the footage. After returning from PAX East 2010, I realized that I’d misplaced a memory card that contained footage of Playdead’s Limbo. I sobbed the manliest tears I’d ever sobbed, and chalked up the missing card as being a martyr to the awesome that was the PAX’ debut east coast show. Then I found it!


By Jeffrey L. Wilson On 14 Mar, 2010 At 03:21 AM | Categorized As Action | With 0 Comments

If you’ve been following the indie Arcade scene for a while, you’ll know that with Braid came a wave of more original games that centred more around thinking than doing. Detached narratives, surreal environments and ambient music became key to formulating the experience you’d have on screen. We interact with the digital world we live [...]