After spending quite some time with Sands of Destruction for the Nintendo DSi, I can give you a verdict: What the Hell?! That’s exactly what I’ve felt in many spots within the game. While the gameplay value in between the millions of cut-scenes is really solid, there are still loads of them. But there’s a lot more to this game then all that. Hit the jump for more.
When you’re told that a game was crafted with the assistance of the scenario writer and composer of Chrono Trigger, your ears immediately perk up. That’s what happened to me at a recent Sega event. As I dug through my man-purse in the hunt for a pen to jot notes, Aaron Webber, assistant community manager [...]