Metal Slug XX brings more run and gun to your PSP
Atlus doesn’t know when to quit. Not satisfied spoiling us with hardcore ridiculousness like Demon’s Souls and tons upon tons of Shin Megami Tensei games, they deem Feb. 23 the time to bestow Metal Slug XX for PSP upon us. A port of Metal Slug 7 for DS, Metal Slug XX (pronounced “double-ex”) heralds the return of multi-player through the PSP’s ad-hoc connection. Because who wants to run-and-gun solo? That’s just silly.
But the Metal Slug series has always been silly, and this one looks to up the ante with a nice, big cast (Marco, Tarma, Fio, Eri, Ralf, Clark and a purchasable Leona), seven levels in the main campaign and — in a series first — more than 70 missions worth of bonus content. For only $20 that sounds like quite the steel. Er, steal. Ha, like metal? Get it, Metal Slug?
Ugh.
Interview: 4 Questions for Mike Kennedy, Senior Producer of Unbound Saga

Interviews can be unpredictable beasts. One may suffer from incessant marketing speak, while the next may be littered with all manners of awesome – - the latter is the category in which I place the words of Mike Kennedy, senior producer of Unbound Saga, the upcoming PSP brawler. There are three things that you should keep with you long after reading this:
- Modern gaming’s deep control schemes may be an impediment to fun
- Unbound Saga, in a way, is much like bubble wrap
- Repetitive gameplay isn’t necessarily a bad thing when well-crafted.









