Realview V-Screen turns 2D PSP games to 3D

February 8, 2010 by Chris Gampat · 3 Comments
Filed under: Gaming Gear 

Picture 3 Realview V Screen turns 2D PSP games to 3D

Although it’s been out since January, it’s worth it to note that Realview’s V-Screen can turn all your 2D PSP games into a 3D experience. It works by enhancing perceived depth of field in the graphics to give you something that will pop out more as opposed to looking flat.

This sounds similar to how modern day cinematography works in that your foreground can be more in focus and your background and mid-ground be out of focus and therefore a bit harder to see. However, I haven’t actually seen a demo of the product in action, but we just got one in the house so we’ll let you know howthe visuals play out in coming days.

Realview especially recommends the $39.99 V-Screen for racing games when you’re on the track and trying to tear it up. 2D NSFW content with this screen may be really something to check out (not that we condone such action, heh).

Interview: Talking video games and game journalism with HipHopGamer

February 2, 2010 by Jeffrey L. Wilson · 1 Comment
Filed under: Interviews 

hiphopgamershow

I can vividly recall the first time that I met HipHopGamer; actually, the first time that I saw him. I was at an Activision party watching some skinny-pantsed hipsters spin the virtual wax, when I saw a dude bop into the room with a god damned wrestling belt strapped over his shoulder. I thought that this was either the ballsiest mofo around, or the most outrageous – - and it turns out he is both.

HipHopGamer has rocketed to popularity thanks to his self-titled website (HipHopGamerShow) where he hosts weekly video articles (or vidicles, as the man’s coined the series of clips). After listening to HipHopGamer give his enthusiastic insights on his own show, exchanging messages about gaming with him via e-mail, meeting at a Sony event, and listening to him on Torrence Davis’ WarZone over at The Bitbag, I knew it was time for an interview. Check it out.

The crux of the HipHopGamerShow revolves around your patented weekly vidicles. Why did you decide to go the video route instead of writing traditional articles?

When you write people don’t get the full understanding and full emotion of what your message is. With video you can see my facial expressions, and hear my tone of voice when I say certain things [for emphasis]. Also, no one else is doing it. See, it’s one thing to make a video talking about games, but I treat my videos as articles. I provide bullet points, so it’s like a story, so to speak. When I present these vidicles people can understand after the first view as opposed to reading something three or four times to try and understand what a journalist is saying. Also, I love being in front of the camera anyway [laughs].

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Virtual Vox Pop: What Are Some Of Your Favorite Musical Scores In 2D Games?

September 2, 2009 by Jeffrey L. Wilson · 8 Comments
Filed under: Music, Virtual Vox Pop 

rondoheader Virtual Vox Pop: What Are Some Of Your Favorite Musical Scores In 2D Games?

Virtual Vox Pop is a weekly open mic in which we ask you, the reader, to sound off on a particular topic. This week, it’s music.

Music and videogames have been kissy kissy bedfellows almost since the hobby’s inception. Pong-era titles were typically sound effects-laden games that lacked any discernible melody, but by the time the arcade scene began to explode with the introduction of Pac-Man tunes had become integral elements of the gameplay experience.

It was the NES where I first took notice of game music. Contra, for example, had adrenaline-pumping compositions (the pseudo-3D base stages, in particular) that got you riled up to blast alien soldiers back to their homeworld; Super Mario Bros.‘ loopy 1-1 and moody 1-2 tracks didn’t so much get you hyped to play, but pulled you into the Mushroom Kingdom with their extremely hummable tunes.

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E3: Sony PSP Go Is Officially Official

June 2, 2009 by Jeffrey L. Wilson · 2 Comments
Filed under: Consoles 

pspgp E3: Sony PSP Go Is Officially OfficialIt was rumored for weeks, and leaked images of the handheld made its way onto the Web this weekend, but Sony finally owned up to the PSP Go at the big show out west. In the same way that the Nintendo DS Lite was a slim and trim version of the original DS, the PSP Go is a more compact version of the PSP with one instantly, noticeable difference: no UMD slot. It’s all about the downloadable content, baby – - physical media is for suckers (or, that’s what some would have you believe).

The form factor should be familiar to gadget nerds – - it looks like a Sony Mylo with the keyboard replaced with a D-pad and a number of buttons.  I’m not certain if my strong (yet delicate) hands would be comfortable holding it for hours on end while playing Castlevania: The Dracula X Chronicles, but I’m a trooper. Here are some of the deets:

  • 3.8-inch display (down from 4.3 inches on the standard PSP models)
  • 16GB of storage
  • No UMD slot
  • 43% lighter than the PSP
  • Bluetooth and Wi-Fi
  • Movie and TV show rentals/purchases courtesy of PSN
  • Memory card slot
  • eMusic partnership to deliver DRM-free music

And here’s the most important spec: A $249 price tag. Ouch.  That’s the prick of the DSi’s and PSP’s $170 MSRPs stinging you. Expect it to hit store shelves on October 1st in North America.

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