You Are Browsing 'super street fighter IV' Tag

By Eric Guzman On 26 Aug, 2011 At 01:19 PM | Categorized As Fighters | With 0 Comments

Capcom plans to update Super Street Fighter IV one last time to address the current balancing issues.


By Jeffrey L. Wilson On 20 Jan, 2011 At 12:46 AM | Categorized As Fighters, Shooting | With 0 Comments
Super Street Fighter IV 3DS

Super Street Fighter IV 3D and Resident Evil: The Mercenaries 3D aim to make the Nintendo 3DS the hottest portable this year.


By Jeffrey L. Wilson On 12 Jan, 2010 At 06:30 PM | Categorized As CES, Fighters | With 2 Comments
codysuperstreetfighteriv

When Seth Killian, community manager, Capcom, offered to take me on in a game of Super Street Fighter IV, it was more than just a walkthrough of the upgrade to 2D-X‘ 2D fighting game of the year; it was an experience. If you’ve already shelled out the cash for Street Fighter IV and feel that this addition is Capcom’s excuse to make you double dip, I’d understand and respect that point of view. However, if you’re a true fight fan, the additions offered in Super Street Fighter IV are must haves for series fans.


By Jeffrey L. Wilson On 30 Dec, 2009 At 01:28 AM | Categorized As Virtual Vox Pop | With 2 Comments

Virtual Vox Pop is a weekly open mic in which we ask you, the reader, to sound off on a particular topic. This week, it’s the 2D games of 2010. 2009 proved an absolutely amazing year for 2D games with strong showings in virtually every genre conducive to the style of play.  However, the calendar [...]


By Jeffrey L. Wilson On 10 Dec, 2009 At 01:14 AM | Categorized As Beat Em Ups, Compilation, Interviews | With 2 Comments

If you’ve thought it was a Capcom lovefest around these parts thanks to the ongoing discussions regarding Jetpack Attack, Mega Man 10, and Cody’s inclusion in Super Street Fighter IV, prepare for one more round of the warm fuzzies. As promised, our interview with Robby Zinchak, Associate Producer, Final Fight: Double Impact, who kindly filled us [...]


By Jeffrey L. Wilson On 9 Dec, 2009 At 12:59 AM | Categorized As Fighters | With 0 Comments

Our friends over at Capcom-Unity linked to a translated Shoryuken post that featured an in-depth conversation between Capcom developers explaining why Cody was brought back to the mix, why he still rocks the Alpha 3 jailhouse digs, and the internal debate over the dude’s blade. It’s all intriguing stuff, really, so jump over and take [...]


By Jeffrey L. Wilson On 30 Nov, 2009 At 12:51 AM | Categorized As Beat Em Ups, Fighters, Virtual Vox Pop | With 2 Comments

Virtual Vox Pop is a weekly open mic in which we ask you, the reader, to sound off on a particular topic. This week, it’s the future of the Final Fight franchise. Cody and Guy are back! Not in Final Fight, but in Super Street Fighter IV. That’s not a slight on Super Street Fighter [...]


By Jeffrey L. Wilson On 30 Sep, 2009 At 12:12 AM | Categorized As Fighters, Virtual Vox Pop | With 2 Comments

Virtual Vox Pop is a weekly open mic in which we ask you, the reader, to sound off on a particular topic. This week, it’s Super Street Fighter IV. C’mon, we all knew this was coming. Capcom set a precedent for out-of-control game updates with the original Street Fighter II: The World Warrior, which spawned [...]

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