The PS Vita Diaries: Entry III – It’s your birthday!

Posted on Feb 24 2013 - 4:45pm by Tatjana Vejnovic

 The PS Vita Diaries: Entry III   Its your birthday!

Dear PlayStation Vita,

My sweet, sweet Vita…you recently turned one-year old. Your older siblings — the Japanese version and U.S. First Edition Bundle –have recently hit this milestone, too (and for whatever reason, your younger Canadian 3G version didn’t arrive up north until October 2, 2012).

It has been an incredibly rough year for you, Vita. You’ve sold a little over 2 million units, while your popular neighbor across the street, 3DS, sold almost 20 million units since its release. But that’s okay! You’ve got things it doesn’t. Like a half a gig o’ RAM, 5-inch OLED screen, and 3G capabilities! Don’t let anyone put you down! You’re one of a kind, kid.

But let’s be honest — you have to get your shit together. I will admit that you have a solid number of games under your belt, but you lack killer exclusive titles. The PS Vita store is filled with titles that I have on my PSP, or downloaded onto my PS3 (I totally bought Luxor 3 again for nostalgic measure). I need to see a lot more first-party support from you. With very vague details on PlayStation 4 support, I’m a bit concerned.

Oh, sweetie, don’t look at me like that. I’m not concerned for the long run. What I’m concerned for is the now. Will we have to wait until the PlayStation 4’s release to see additional support? Or will we see things in coming days?

I know you’re only a year old, but you’re not going to be around forever, Vita. The cycle says, what, five years? 20% of your life is already gone! But it’s not too late. You can change this year, and take us by surprise by showing up at E3 with a list of first party titles and new IPs!  I know that’s a lot to ask for, but I know you’re capable of it. Give me an all new experience, something that’s different.

I’ve been with you on this ride the whole time. Since day one, my dear Vita, defending you, standing up for you. I don’t know how much longer I can justify taking your side on things. I really need to see you improving in the next six months or I’m going to have to rethink our future together. I don’t want to do that, Vita. You were $349.99! Make yourself worth the money I paid for you! Show me what you’re capable of!

Well, Vita, I hope you enjoy your first birthday, and I hope you really took the things I said into consideration. We’ll all be here for you…when you’re ready.



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Gamer. Photographer. Internet superhero. Commander Shepard. Specializing in urban decay photography and being a gamer since she was two, Tatjana is one unique cookie. Not only does she climb fences and risk arrest for the perfect shot, she's also convinced that she's actually Commander Shepard.

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7 Comments so far. Feel free to join this conversation.

  1. 福 赐 天上 February 24, 2013 at 5:48 PM - Reply

    Conceptually, the Vita is my favorite console. In practice I play my 3DS way more though.

  2. Trevor Alexandre March 26, 2013 at 1:59 PM - Reply

    Dragon’s Crown, Soul Sacrifice, and PSO2 (assuming Sega gets their shit in order) hitting this year will help some. The Crossbuy options have been solid (loving the shit outta Sly right now.), all it really needs right now to move some units is more aggressive marketing and support. I still see people that have no clue that Sony went past the PSP.

    • Jeffrey L. Wilson March 26, 2013 at 3:15 PM - Reply

      I’ve been waiting for Dragon’s Crown for what seems like forever. I really hope that there’s substance behind the art style.

      • Trevor Alexandre March 26, 2013 at 9:39 PM - Reply

        same here, Dragon’s Crown was the reason I bought my vita, still Atlus rescuing the project and taking the extra time to ensure a polished final release sets my mind (mostly) at ease. we shall see in august. I generally have a lot of faith in George Kamitani and Vanillaware, and other than Grim Grimoire just not hitting the spot (well done game, just not quite my thing) , I have yet to be disappointed.

        • Jeffrey L. Wilson March 26, 2013 at 11:43 PM - Reply

          With word that big companies can move 3.5 million units of a particular game and its still not a huge success, I hope the smaller devs that put out quality find the financial success that they deserve.

          • Trevor Alexandre March 27, 2013 at 12:42 AM -

            one hopes. I think the expectation of returns on big or “AAA” development is getting ridiculous. too many publishers are planning on making CoD money when in all honesty the games market isn’t actually that big yet. the habit of clustering releases only further cuts their own throats. the annual onslaught before christmas and the new trend to roll out big releases in march just divides the market too much.

            in the case of the vita it definitely feels like smaller scale devs are cleaning house. sound shapes, retro city rampage, big sky infinity, and even super stardust delta have all made what seems to be a pretty solid impact (which begs the question why aren’t the guys curating the psn marketplace given more access to the marketing department, because the marketing/acvertising guys don’t seem to know what to do at all.).

    • Tim March 26, 2013 at 4:40 PM - Reply

      It’s ridiculous how bad Sony dropped the ball with Vita. Sony’s had an awful problem marketing anything post-PS2. I don’t think they know how to do it anymore.

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