Virtual Vox Pop: Should Capcom abandon sprites in its future fighters?
By Jeffrey L. Wilson On 22 Jan, 2010 At 12:11 AM | Categorized As Fighters, Virtual Vox Pop | With 2 Comments

Virtual Vox Pop is a weekly open mic in which we ask you, the reader, to sound off on a particular topic. This week, it’s Capcom’s stance on sprites.

Street Fighter IV is awesome fighter that brought hardcore fighting back to the mainstream. Tatsunoko vs. Capcom is a a damned fine fighting game that manages to capture the insanity of previous “Vs.” games while maintaining its own distinct feel. What do they have in common? They both feature sprite-less games that utilize 3D polygonal models on a 2D plane. 2.5D, if you will.

In an interview with Kotaku, Tatsunoko vs. Capcom producer Ryota Niitsuma spilled the beans on the company’s future fighting plans – - and they don’t involve sprites. 2.5D is the wave of the future leaving fans of pure 2D fighters a bit cold and lonely.

Now, I’m not going to knock the move: the visuals in both games area great. But the sprite lover in me laments the fact that we won’t see Capcom produce a 2D extravaganza that surpasses Street Fighter III: Third Strike‘s absolutely insane animation. ‘Tis a shame, especially with the horsepower that modern consoles are capable of producing.

But what say you?

pixel Virtual Vox Pop: Should Capcom abandon sprites in its future fighters?

About - Founder and Editor-in-Chief Jeffrey L. Wilson’s love of all things shiny/digital has lead to jobs penning gadget- and video game-related nerd-copy for E-Gear, Laptop, LifeStyler, Parenting, PC Magazine, Sync, Wise Bread, and WWE. Besides overseeing the editorial content at 2D-X.com, the Brooklyn College grad hosts New York City’s monthly Bits and Bytes video game media and public relations meetup. You can find him at a bar sampling foreign beers, or on Twitter doing twittery things.

  • Raul

    That sucks I remember seeing xmen children of the atom for the first time , I thought it was the coolest thing ever. Shit that was 15 years ago! Hey at least blaz blue and guilty gear keep it real but I’d rather see capcom stay in the game

  • http://www.2d-x.com Jeffrey L. Wilson

    I agree completely. We need sprites–it’s part of the artistic experience!