Virtual Vox Pop: What Should Capcom Do With The Final Fight Franchise?
By Jeffrey L. Wilson On 30 Nov, 2009 At 12:51 AM | Categorized As Beat Em Ups, Fighters, Virtual Vox Pop | With 2 Comments
codysuperstreetfighter4 Virtual Vox Pop: What Should Capcom Do With The Final Fight Franchise?

Pictured: Cody demanding a return to Metro City

Virtual Vox Pop is a weekly open mic in which we ask you, the reader, to sound off on a particular topic. This week, it’s the future of the Final Fight franchise.

Cody and Guy are back! Not in Final Fight, but in Super Street Fighter IV.

That’s not a slight on Super Street Fighter IV by any means, but as a long time fan of beat ‘em ups, I find it disappointing that Cody and Guy can’t throw haymakers within the confines of their own game. Think about it: here’s a generation of fighting game fans that associate the pair with the Street Fighter instead of Final Fight. My younger cousin, for example, stated that it was awesome that “Alpha 3″ characters are finally making a comeback. Capcom, methinks we have a problem.

guysuperstreetfighterIV Virtual Vox Pop: What Should Capcom Do With The Final Fight Franchise?

Final Fight, along with Double Dragon and Streets of Rage, stands tall as one of the faces of the beat ‘em up genre. Instead of being treated as such, Final Fight‘s characters have been locked into being, essentially, the Triple A team from which Street Fighter obtains fresh talent. This should not be the case.

Although Capcom has thrown starving dogs a bone with the announcement of the upcoming Final Fight: Double Impact (a twofer featuring Final Fight and Magic Sword) for PSN and XBLA, it’s not enough. We need a new Final Fight set in the ghettos of Metro City; a new Final Fight that’s 2D and features outrageous character designs; a new Final Fight that contains modern gameplay mechanics.

What say you? What would you like to see in a new 2D, side-scrolliing Final Fight?

pixel Virtual Vox Pop: What Should Capcom Do With The Final Fight Franchise?

About - Founder and Editor-in-Chief Jeffrey L. Wilson’s love of all things shiny/digital has lead to jobs penning gadget- and video game-related nerd-copy for E-Gear, Laptop, LifeStyler, Parenting, PC Magazine, Sync, Wise Bread, and WWE. Besides overseeing the editorial content at 2D-X.com, the Brooklyn College grad hosts New York City’s monthly Bits and Bytes video game media and public relations meetup. You can find him at a bar sampling foreign beers, or on Twitter doing twittery things.

  • Jake Boss

    Capcom has serious dropped the ball with Final Fight. Seriously, if FF Revenge or Streetwise wouldve been good games, people would’ve dug it! All they have to do is make a good game and promote it. Why dont they get this?

  • Al Powell

    I like seeing the Final Fight folk in Street Fighter, but wht hasn’t Haggar made an appearance? He would be bad ass!

  • http://clodhop.com/ Kerry

    Final fight was one of the many beat ‘em ups I played on the Super NES, Al it’s funny you mention Haggar, he looked like a lumberjack.

    Speaking of Beat ‘em ups, the best 2 player co-op on the Snes has got to be Maximum Carnage, man that game was tough, but you had special moves and great characters too.

  • Jumpman

    Maximum Carnage was very cool, Kerry, but wasnt there another Spidey beat em up on the SNES, too?

  • http://clodhop.com/ Kerry

    Maximum Carnage was the first of two games based on that particular comic book storyline. The other was called Separation Anxiety, which had almost the exact same gameplay as Maximum Carnage. Both were fantastic.

    The only other Spidey game I know of on the Snes is X-men/Spiderman in Arcade’s Revenge. It’s similar to Ninja Gaiden type gameplay, with the crawling on walls and side scrolling action. This game was awful.

  • http://www.facebook.com/blkn3ko blkn3ko

    They should make Final Fight Double Impact a 3 player game via local/online for PSN or 360. They should the technology to do it.